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Introducing LAMS: An Learning Design inspired system

Introducing LAMS: An Learning Design inspired system. James Dalziel Executive Director, WebMCQ Pty Ltd Adjunct Professor & Director, Macquarie University E-learning Centre of Excellence. Background: The COLIS project. Demonstrator environment integration of

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Introducing LAMS: An Learning Design inspired system

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  1. Introducing LAMS: An Learning Design inspired system James Dalziel Executive Director, WebMCQ Pty Ltd Adjunct Professor & Director, Macquarie University E-learning Centre of Excellence

  2. Background: The COLIS project • Demonstrator environment integration of • Portal/Directories/Single-sign-on • Learning Object Trading Exchange • Learning Object Management System/Repository • Learning Management System • Federated search gateway/E-reserve/Digital library • Conceptual development • The Learning Object Lifecycle • What is a Learning Object anyway?

  3. COLIS Global Use Case: COLIS Launch Version (Oct 02) - Learning Design = Authority Creator Arranger Infoseeker Learner Facilitator COLIS participant Universities Academics (Out of scope) IPR S WebCT / WebMCQ IPR S / FDi IPR S / FDi IPR S / FDi WebCT/WebMCQ Academics (Out of scope) WebCT/WebMCQ CA/WebMCQ WebCT / WebMCQ / FDi Academics (Out of scope) Universities Prescribe Author LO Submit to LOX Outcomes/ Competencies Design Learning Activity Search LOX Search via Gateway Review Licence Review Meta-data Download LOs Obtain Links Quality Assurance Package New/ Modified LOs Structure LOs & Activities Structure Assessment Organise Student Roles/Groups Student Login Student Searches Do Learning Facilitate Learning Do Assessment Facilitate Assessment Record

  4. Run-time tool description XML Learning Object/Package Meta-data XML Data interchange XML “Rendering” XML

  5. Describing Learning Activities • Based on “Educational Modelling Language” (EML), developed by OUNL • Three parts to a learning activity • (1) Who is involved? • (2) What content is needed? • (3) How is the activity conducted? (tool/sequence)

  6. Learning Design Example • Short Example: What is Greatness? • Week 1: Discussion environment - initial thoughts • Week 2: Review of content and search for websites • Week 3: Small group debates with scribe reporting back to whole class • Week 4: Submit report for marking and comments

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