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Efficient End-System Multicast for Large Networks: A Study on Narada Protocol

Explore the benefits and challenges of Narada's end-system multicast protocol, comparing it with other projects like Overcast. Learn about mesh management, link restructuring, and multicast optimization strategies for improved network performance.

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Efficient End-System Multicast for Large Networks: A Study on Narada Protocol

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  1. Application Layer Multicast 11/28/2001 Some slides on Narada are from Yang-hua Chu

  2. Review: IP Multicast • Service model • a group identified by a class D IP address • open group: anyone can send to the group; anyone can join the group • best-effort service model • Implementation • LAN: map from IP multicast to Ethernet multicast • WAN: • source tree: e.g. DVMRP • shared tree: e.g. CBT • Extended service model • EXPRESS

  3. Issues with IP Multicast • Many years of development, but deployment is difficult and slow • ISP’s reluctant to turn on IP Multicast • scalability with number of groups • routers need to maintain per-group state • aggregation of multicast addresses is complicated • open group model, lack control • address allocation

  4. Application Layer/End System Multicast (ESM) Gatech Stanford Stan1 Stan2 CMU Berk1 Berk2 Berkeley Overlay Tree Gatech Stan1 Stan2 Berk1 CMU Berk2

  5. Discussion • What are the benefits of ESM? • What are the potential issues of ESM?

  6. Many Projects • ALMI (Washington U., 2001) • Bayeux (UC Berkeley, 2001) • Narada [Chu et al., CMU, 2000] • NICE (U. Maryland, 2000) • Overcast [Jannotti et al., Cisco, 2000] • Scalable Self-Organizing Overlay (U. Washington, 2001) • Scattercast (UC Berkeley, 2000) • Yoid (Fastforward/ACIRI, 2000)

  7. Two Representative Examples • Narada [Chu et al, 2000] • multi-source multicast • involves only end hosts • small group sizes <= hundreds of nodes • typical application: chat, conferencing • Overcast [Jannotti et al, 2000] • single source tree • assume an infrastructure; end hosts are not part of multicast tree • large groups ~ millions of nodes • typical application: content distribution

  8. Narada: A Two-Step Design • Step 1: build a mesh that includes all participating end-hosts (why build a mesh?) • Step 2: multicast over the mesh

  9. Step 1: Mesh Management • Mesh connection:connect a new host to the mesh • members have low degrees • Mesh optimization: distributed heuristics for improving bandwidth and delay between members

  10. Mesh Optimization • Measuring the properties of the overlay network • how to measure latency? • how to measure bandwidth? • Link restructuring

  11. Desired properties stability: a dropped link will not be immediately re-added partition avoidance: a partition of the mesh is unlikely to be caused as a result of any single link being dropped Add a new link members periodically probe other members at random new link added if Utility_Gain of adding link > Add_Threshold Drop a current link members periodically monitor existing links existing link dropped if Cost of dropping link < Drop Threshold Optimizing Mesh Quality

  12. Example: Add a New Overlay Link CMU CMU Stan2 Stan2 Stan1 Stan1 Probe Gatech1 Gatech1 Berk1 Berk1 Probe Gatech2 Gatech2 Delay improves to Stan1, CMU but marginally. Do not add link! Delay improves to CMU, Gatech1 and significantly. Add link!

  13. Example: Drop a Current Overlay Link CMU Stan2 Stan1 Berk1 Gatech1 Gatech2 Used by Berk1 to reach only Gatech2 and vice versa: Drop!! CMU Stan2 Stan1 Berk1 Gatech1 Gatech2

  14. Step 2: Multicast Over the Mesh • Shortest widest path routing • how to consider both bandwidth and delay? • how to avoid oscillation? • Reverse path forwarding

  15. Simulation Results • Simulations • group of 128 members • delay between 90% pairs < four times the unicast delay • no link caries more than 9 copies • Experiments • group of 13 members • delay between 90% pairs < 1.5 times the unicast delay

  16. Overcast • Designed for throughput intensive content delivery • streaming, file distribution • Single source multicast; like EXPRESS • Solution: build a server based infrastructure • Tree building objective: high throughput

  17. 1 1 1 0.8 0.5 0.8 0.5 Tree Building Protocol • Idea: Add a new node as far away from the route as possible without compromising the throughput! Root Join (new, root) { current = root; B = bandwidth(root, new); do { B1 = 0; forall n in children(current) { B1 = bandwidth(n, new); if (B1 >= B) { current = n; break; } } while (B1 >= B); new->parent = current; }

  18. Maintain Tree Membership • A node periodically reevaluates its position by measuring bandwidth to its • siblings • parent • grandparent • The Up/Down protocol: track membership • each node maintains info about all nodes in its sub-tree plus a log of changes • memory is cheap • each node sends periodical alive messages to its parent • a node propagates info up-stream, when • hears first time from a children • if it doesn’t hear from a children for a present interval • receives updates from children

  19. Fault Tolerance of Tree Root • Problem: root  single point of failure • Solution: replicate root to have a backup source • Problem: only root maintains complete info about the tree; also need protocol to replicate this info • Elegant solution: maintain a tree in which first levels have degree one • advantage: all nodes at these levels maintain full info about the tree • disadvantage: may increase delay, but this is not important for application supported by Overcast Nodes maintaining full Status info about tree

  20. Some Results • Network load < twice the load of IP multicast (600 node network) • Convergence: a 600 node network converges in ~ 45 rounds

  21. Discussion • Will ESM fly? • Will ESM fragment the protocol space: • is every application going to come with its multicast suite? • are we going to end up with very few de facto standards for different categories of applications?

  22. Backup

  23. The Terms Defined [CRZ00] • Utility gain of adding a link based on • the number of members to which routing delay improves • how significant the improvement in delay to each member is • Cost of dropping a link based on • the number of members to which routing delay increases, for either neighbor • Add/Drop thresholds are functions of: • member’s estimation of group size • current and maximum degree of member in the mesh

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