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Functional Meetings? Vs. Dysfunctional Meetings?. Purpose of meetings Action/Outcome. Communicate Administrate Decide. Really Effective Meetings:. Process Problem Solving. Implement/Natural Fit:. Maximize Current Expertise Maximize Current Structure. An Ideal Problem Solving Meeting?.
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Purpose of meetingsAction/Outcome • Communicate • Administrate • Decide
Really Effective Meetings: • Process • Problem Solving
Implement/Natural Fit: • Maximize Current Expertise • Maximize Current Structure
INFRASTRUCTURE • MEETING MECHANICS: • DEVELOP AND PROTECT THE IDEA • A B C PARADIGM: • ORGANIZE THE IDEA • LEARNING HIERARCHY: • PERSONALIZE THE IDEA • TEAM PROCESS: • IMPLEMENT THE IDEA
MEETING MECHANICS: Develop and Protect the Idea Assign Responsibilities Problem Identification Implementation Variables Problem Specification Brainstorm Cluster/ Prioritize
MEETING MECHANICS Problem Identification Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize
MEETING MECHANICS Problem Identification Assign Responsibilities Behavioral Strategies Operational DefinitionsData Analysis Antecedent Variables Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize
MEETING MECHANICS Problem Identification True Brainstorm Strategies Time Frame / Facilitator Board Driven ALL Ideas are Good Ideas Channeling / Democratize Do not Over-Explain, Defend, Convince Assign Responsibilities Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize
MEETING MECHANICS Problem Identification Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize
MEETING MECHANICS Problem Identification Assign Responsibilities Problem Specification Implementation Variables Resources Needed Overcoming Restraining Variables Brainstorm Cluster/ Prioritize
MEETING MECHANICS Problem Identification Assign Responsibilities Problem Specification Implementation Variables Team Process Role and Functions Academic, Behavior, Social Brainstorm Cluster/ Prioritize
Problem Specification Cluster Prioritize Assign Responsibilities Path of least Resistance (Default) Brainstorm Implementation Variables Problem Identification
MEETING MECHANICS: Child Study Team Assign Responsibilities Background Information Implementation Variables Specific Concern Brainstorm Pros/ Cons
Meeting MechanicsA B C Paradigm A B C Antecedent Behavior Consequence Before Prevent Teach Specify Select Agree Limitations of Consequation
Terry Tate VIDEO
INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence
INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence What is the problem/behavior? Operationalize Definition
INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Antecedent Analysis / Assessment What is the problem/behavior? Operationalize Definition Strategies: Preventative Proactive Instructional
EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Out of Seat Clean-Up Transition Yelling
Apollo 13 VIDEO
EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Out of Seat Clean-Up Transition Yelling
INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Antecedent Analysis / Assessment What is the problem/behavior? Operationalize Definition Strategies: Preventative Proactive Instructional Implementation Variables
LEARNING HIERARCHY: Personalize the Idea GENERALIZATION PROFICIENCY practice ACCURACY SPEED FLUENCY teaching AQUISITION
EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Out of Seat Clean-Up Transition Yelling
INFRASTRUCTURE LEARNING HIERARCHY INDIVIDUALIZE Generalization Proficiency Fluency Acquisition MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Behavior Identification / Specification Assessment / Analysis Strategy Development Assign Responsibilities
TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist SOCIAL Caseload Teacher AND Social Worker ACADEMIC Caseload Teacher AND SLP
INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition TEAM PROCESS Behavior Identification / Specification Behavior Change Sequence Assessment / Analysis Strategy Development SOCIAL Caseload Teacher AND Social Worker BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP
INFRASTRUCTURE • MEETING MECHANICS: • DEVELOP AND PROTECT THE IDEA • A B C PARADIGM: • ORGANIZE THE IDEA • LEARNING HIERARCHY: • PERSONALIZE THE IDEA • TEAM PROCESS: • IMPLEMENT THE IDEA
INFRASTRUCTUREGuiding Principles • Open ended formats • Stimulus statements for focus • Developing the best idea in the room • Democratize the process • Enhance implementation possibilities • Rotate roles