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Cuero. Football. ATTACKING DEFENSES WITH MULTIPLE FORMATIONS. USING THE CTR SERIES. CCUERO OFFENSIVE PRIORITIES 11. BALANCE & BALL CONTROL OFFENSE 2. CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS
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Cuero Football
ATTACKING DEFENSES WITH MULTIPLE FORMATIONS USING THE CTR SERIES
CCUERO OFFENSIVE PRIORITIES 11.BALANCE & BALL CONTROL OFFENSE 2.CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS 3.HAVE A POWER RUNNING GAME VS A READING DEFENSE AND A FINESS RUNNING GAME VS AN ATTACKING DEFENSE 4.MAKE A LIVING ON THE SHORT PASSING GAME 5.KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE SIMPLE 6.BE A GREAT SCREEN TEAM 77.IDENTIFY AND BEAT THE BLITZ 8.PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR SUCCESS
ATTACKING DEFENSES WITH FORMATIONS
7 MAN FRONT – 1 SS – BALANCED FORMATION – PACKAGE PLAYS – GO AWAY FROM SS – SET SS & STEM “TO” FORMATION FS C C W M S SS E T T E X
8 MAN FRONT – 2 SS’S – EVEN DEFENSE – OVERLOAD FORMATION – RUN & PASS TO STRENGTH, USE BALANCED SETS FS C C M S W SS E T T E X
ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS TO STRENGTH OF YOUR FORMATION – 3,7,8 – NOSE SHADE, 5,9 – JUMP TE, FB – SET STRENGTH PLAYERS & GO OPPOSITE – EVEN FORMATION – PACKAGE PLAYS FS C C M S E SS T N T E X 6 TWINS LT “JUMP”
ATTACKING TEAMS THAT FLIP CORNERS OVER TO TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”, “MOVE”, OR “TO” TO GET BEST SECONDARY MATCHUPS FS C C W M S SS E T T E X TB TWINS LT “SHIFT”
“BOUNCE” VS CORNERS OVER FS C C W M S SS E T T E X TB Z J TW LT “BOUNCE”
“TO” VS. CORNERS OVER FS C C M S SS E T N T E X AB TB TWINS LT “TO” 8 RT T
“BOUNCE VS 0 COVERAGE CORNERS OVER” C C SS M S E T T T FS E X FB TB X Z TWINS LT “DOUBLE BOUNCE”
ATTACKING DEFENSES THAT DON’T FLIP STRENGTH PLAYERS – GOBBLER (4 MAN SIDE) & UNBALANCED – PUT OUR BEST VS THEIR WORST FS C C W M SS E T T E S X 4 GOBBLER RT
CTR SERIES CTR, DOUBLE CTR, CTR Y, CTR Y BOSS, CTR Y PITCH, CTR NAKED 1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM STRENGTH AND THE OFF SET I. 2. COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME. 3. DIFFERENCES FROM GT OR CTR TREY A. DRAW BLOCK B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE C. NO PENETRATION OR BACKSIDE PURSUIT D. ABILITY TO RUN THIS PLAY FROM DIFFERENT FORMATIONS
COUNTER RULES TE - TO – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED = POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE AWAY – HIM PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB. PSG – IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE NOSE TO BS LB C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS A GAP FILL FOR PULLING GUARD BSG – PULL AND KICK OUT PS DEF END BST - B TO C GAP QB – COWBOY STEP OPPOSITE PS, TAKE 2 ½ STEPS, HANDOFF TO TB, BOOT OUT OPPOSITE FB – PULL AND LEAD BLOCK ON PLAYSIDE LB TB – JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB
COUNTER RT VS EVEN FRONT FS C C R M WS SS E T T E
COUNTER RT VS EVEN FRONT FS C C R M WS SS E E T T
COUNTER RT VS ODD FRONT FS SS R M C E T N T E C
COUNTER RT VS ODD FRONT FS SS R M C E T N T E C
COUNTER Y RULES TE - TO –SAME AS COUNTER AWAY – PULL AND LEAD BLOCK ON PLAYSIDE LB PST - SAME PSG – SAME C –SAME BSG – SAME BST - SAME QB – SAME FB – BLOCK BACKSIDE DE BOSS = BLOCK 1STMAN OUTSIDE PS DE; “BACK ON STRONG SAFETY” TB – SAME
COUNTER Y RT VS EVEN FRONT FS C C R M SS WS E T T E
COUNTER Y RT VS EVEN FRONT FS C C R M SS WS E T T E
COUNTER Y RT “BOSS” FS C C R M SS WS E T T E
COUNTER Y RT “BOSS” FS C C R M SS WS E T T E
COUNTER Y RT “BOSS” (ONE BACK) FS C C R M SS WS E T T E
BACKFIELD VARIATIONS OF CTR Y
COUNTER Y RT (FROM THE “I”) FS C C M R SS E T N T E
COUNTER Y RT (FROM THE “I”) FS C C M R SS E T N T E
COUNTER Y RT PITCH SS FS S M W C C E T T E
COUNTER Y RT PITCH SS FS S M W C C E T T E
QB COUNTER Y RT (UNDER CENTER) FS C C M R SS E T N T E
QB COUNTER Y RT (UNDER CENTER) FS C C M R SS E T N T E
QB COUNTER Y RT (OFF THE POP) FS C C M R W SS E T T E
QB COUNTER Y RT (OFF THE POP) FS C C M R W SS E T T E
ATTACKING DEFENSES BY PAIRING PLAYS AT THE LINE OF SCRIMMAGE
WHY DO WE PAIR PLAYS • 1. TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE DEFENSE • MAKE SURE WE HAVE BEST POSSIBLE PLAY CALLED VS THAT PARTICULAR DEFENSE • TO TAKE ADVANTAGE OF NUMBERS MISMATCH IN EITHER THE RUNNING OR PASSING GAME; DEFENSE CAN’T OVERLOAD YOU IN BOTH AT SAME TIME • 4. TO HELP OUR QB LOOK FOR BLITZ IN CERTAIN SITUATIONS AND GET US INTO PROPER PLAY FOR THE BLITZ IN THAT SITUATION (EX: 3RD & LONG, 3RD & SHORT) • TO KEEP FROM GUESSING WITH A MULTIPLE FRONT DEFENSE • MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE OFTEN THAN RIGHT • 7. TO RUN AWAY FROM THEIR BEST PERSONNEL
MAKING PAIRED PLAYS EASY ON THE QB • IN THE RUNNING AND PASSING GAME • RUNNING GAME • 1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING • DECISIONS • **EXAMPLE – RUN TO THE 1 TECH., GO AWAY FROM FORCE, IS DE IN • 7 OR 9 TECH, ETC • 2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY • 3. DON’T OVERLOAD QB WITH TOO MUCH INFO (IRRELEVANT • VARIABLES, ENTIRE FRONTS, SUBJECTIVE KEYS) • PASSING GAME • WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED) & HAVE BLITZ BEATER PAIRED WITH THAT PLAY • 2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ • * EX: F/S, DB, OR LB ALIGNMENT; PRE-SNAP HABITS • 3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM FOR • WHAT PASS PLAYS
WHAT PLAYS DO WE PAIR UP • SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX: TOSS CWM) • RUN PLAY TO RIGHT & ANOTHER RUN PLAY TO LEFT • (EX: TOSS OR CTR) • TWO DIFFERENT RUN PLAYS GOING THE SAME DIRECTION • (EX: TOSS OR G) • TWO DIFFERENT RUN PLAYS; CAN BE CALLED EITHER WAY • (EX: TOSS OR ISO) • RUN OR PASS PLAY; LOOKING FOR NUMBERS GAME OR PARTICULAR COVERAGE (EX: ZONE OPT OR 71) • RUN PLAY RIGHT, RUN PLAY LEFT, OR PASS • (EX: TOSS, CTR, OR 70) • TWO RUN PLAYS GOING SAME DIRECTION OR PASS • (EX: TOSS, G, OR 70)
(SPEED) 9 LT - BELLY G LT OR QB CTR Y RT C C S M S E T N W T E BELLY G LT
(SPEED) 9 LEFT - BELLY G LT OR QB CTR Y RT C C S S M E T N W T E QB CTR Y RT
(REGULAR) 4 RIGHT OVER – TOSS OR CTR Y PITCH FS C C M R WS T T SS E E TOSS RT
(REGULAR) 4 RIGHT OVER – TOSS OR CTR Y PITCH FS C C M R WS SS E E T T CTR Y LT PITCH
(REGULAR)5 TWINS RT – TOSS / CTR / 70 FS C C R M WS SS E T T E 70 (Z SCREEN)
(REGULAR)5 TWINS RT – TOSS / CTR / 70 FS C C R M SS WS E T T E TOSS LT
(REGULAR) 5 TWINS RIGHT – TOSS / CTR / 70 C FS C R M SS WS E T T E CTR RT
(SPEED) 8 RT - TOSS / BELLY G / 70 FS C C M R WS SS E T T E 70 WIDE FADE
(SPEED) 8 RT - TOSS / BELLY G / 70 FS C C M R WS SS E T T E BELLY G
(SPEED) 8 RT - TOSS / BELLY G / 70 FS C C M R WS SS E T T E TOSS RT