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Learn how to develop technical skills and decision-making abilities in GAA through various practice drills, modified games, and tactical activities. Enhance player performance and improve match situations.
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Technical Proficiency 2 GAA Award 1
GAA Award 1 – Technical Proficiency and communication Outcomes • By the end of this Module participants will be able to: • introduce the step model to go from pressure to non pressure • coach a skill from non pressure situation to pressure situation Presentation title in footer
Individual Practices Full Match How can Technical Proficiency be developed? Skill Drills Modified Games Conditioned Games Against a Wall
How can we change the activities? Decision Making Reduced Space/Time Movement Speed Opponent Other Techniques Presentation title in footer
An Easy Way of Remembering this? S Space More space or less? T Time Limit the time or give more time Task Change the skill performed, add in an extra one, or alter the rules/conditions of the activity. E Equipment Different type of ball? P Personnel More players, or less Presentation title in footer
Lets Go and Do It! • Take a 15 minute session with the group • Using the skill allocated and referring to your prompt card, familiarise yourself with the coaching points (the how to do the skill). • Follow the IDEA model and coach the skill to the group. • Set up an appropriate activity to allow participants to practice – coach the skill as they practice. • Develop two progressions with the group • Use STEP model to progress
Tactical Prowess GAA Award 1
Outcomes By the end of the session you will be able to: Define tactical prowess/ decision making Demonstrate simple routines on decision making To devise and implement decision making activities for children
The Ability to Weigh Up Match Situations and Decide on What Option to Take and When to Take It The OTú Model – Tactical Prowess • What do we mean by Tactical Prowess? 9 Skill Development
Limitations of drill-based coaching What are the limitations of using drill based activities? • Players are told who to strike the ball to • Players are told when to strike it • Drill and skill still has to be transferred to game • Movement is prescribed by coach or cones • Little decision making • May not be fun 10 Presentation title in footer
Who? To pick up To pass to When? to stay or go Tactical Prowess What? To punch or catch Where? To run To kick to A Player has to make thousands of decisions in a game It is equally important to know when as to know how
Activities to help in developing Tactical Prowess? How to help players to make good decisions? • Create situations that give them options • Gradually increase the options that are available until you have a normal game! • Coach uses an ‘asking’ style of coaching rather than a ‘telling’ style 12 Presentation title in footer
Activities to help in developing Tactical Prowess? What type of activity do we need? • Fun Game For example: Over the river • Game Play Routine For example: One v One, two v one • Conditioned game 13 Presentation title in footer
Take a 15 minute session with the group Using the skill card allocated and referring to your prompt card, familiarise yourself with the coaching points (the how to do the skill). Follow the IDEA model and coach the skill to the group. Set up an appropriate activity to allow participants to use this skill activity to develop Tactical Prowess – coach the skill as they practice. Identify the principle of Attack or Defence (on the ball and off the ball) Develop the activity to work on a different principle of Attack or Defence Use STEP model to progress Lets Go and Do It!