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2004 Football Meeting 9/15/04. Games – Tom Frieder Review New Rule Impact Coach Calling Timeout Conference at Sideline PSK Rule Change Visible Play Clock Count Identifying Keys for 5-man Crews Your Pre-game Activities – Make a Good First Impression What’s a Foul? POST Philosophy
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2004 Football Meeting9/15/04 Games – Tom Frieder Review New Rule Impact Coach Calling Timeout Conference at Sideline PSK Rule Change Visible Play Clock Count Identifying Keys for 5-man Crews Your Pre-game Activities – Make a Good First Impression What’s a Foul? POST Philosophy Position Review – What Do You Look For? How to See What You’re Looking At Personal Performance Principles
New Rule Impact • Coach Calling Timeout • Conference at Sideline • PSK Rule Change • Visible Play Clock Count
Initial Reads R 32 42 22 12 55 65 68 63 89 78 83 L LJ REFEREE: read opposite tackle when ball is snapped. LINESMAN & LINEJUDGE: Read tackle or first ineligible to your side. BACK JUDGE: Read tackle on strong side. UMPIRE: Read center and Guards. U BJ READS
R 32 42 22 12 55 65 68 63 89 78 83 L LJ U BJ PRIMARY & SECONDARY KEYS OR READ
R 22 32 12 82 89 55 65 68 63 78 83 L LJ U BJ Strength to Left
R 22 32 12 82 55 65 68 63 89 78 83 L LJ U BJ Strength to Right
R 22 32 81 12 55 65 68 63 78 83 87 L LJ U BJ STRENGTH (LJ)
R 22 87 32 12 55 83 88 65 68 63 78 L LJ U BJ TRIPS
R 22 12 87 32 55 83 88 65 68 63 78 L LJ U BJ TRIPS
R 32 22 87 12 55 65 68 63 78 83 88 L LJ U BJ BALANCED
R 8 87 32 12 55 83 65 68 63 78 88 L LJ U BJ BALANCED (LJ) - QB SPRINTS TO L - BJ OBSERVE 83
R 22 32 22 12 82 55 65 68 63 89 78 83 L LJ U BJ MOTION CHANGES STRENGTH
R 32 22 12 82 55 65 68 63 89 78 83 L LJ U BJ MOTION - STRENGTH SWITCHES TO LJ
R 22 32 12 82 55 65 68 63 89 78 83 L LJ U BJ MOTION - LINESMAN REMAIN STRONG SIDE
R 32 22 12 82 55 65 68 63 89 78 83 L LJ U BJ MOTION CREATES TRIPS TO LINESMAN’S SIDE
R 32 22 12 82 55 65 68 63 89 78 83 L LJ U BJ MOTION CREATES TRIPS TO LINESMAN
R 22 87 32 32 12 55 65 68 63 78 83 88 L LJ U BJ MOTION CHANGES STRENGTH TO L’S SIDE
R 22 87 32 32 12 55 65 68 63 78 83 88 L LJ U BJ MOTION CAUSES TRIPS TO L’S SIDE
PUNT 12 R 42 22 32 55 83 89 65 68 63 78 L LJ U BJ
R 32 12 42 22 55 65 68 63 89 78 83 L LJ U BJ BALANCED FORMATION - LJ DECLARED STRONG
READ DETERMINES PASS R 22 32 12 82 55 65 68 63 89 78 83 L LJ U BJ ZONE COVERAGE AFTER R HAS ADVANCED 5 TO 7 YDS
READ DETERMINES PASS R 22 32 12 55 65 68 63 78 89 LJ 83 L U 82 BJ ZONE COVERAGE AFTER R HAS ADVANCED 5 TO 7 YDS
READ DETERMINES PASS R 22 32 12 55 65 68 63 78 U LJ 89 L 83 82 BJ ZONE COVERAGE AFTER R HAS ADVANCED 5 TO 7 YDS
Running Play: Back Judge Responsibility R 42 32 12 22 55 65 68 63 89 78 83 L LJ Recognize Strength of Formation Key: Tight End Read Tackle Read Keys Locate POA Officiate in front of POA Short – Move up to Cover Pile Long – Cover ball carrier and pile U BJ LARRY THOMAS, MISSISSIPPI HIGH SCHOOL ACTIVITIES ASSOCIATION, INC.
THANK YOU FOR STUDING THIS PRESENTATION R 32 42 22 12 55 65 68 63 89 78 83 L LJ U BJ LARRY THOMAS, MISSISSIPPI HIGH SCHOOL ACTIVITIES ASSOCIATION, INC.
FIRST IMPRESSIONS • Prior To Arrival • Upon Arrival • Pregame Visit With Coaches • Pregame On The Field • Non-verbals
Your Pre-game Activities – Make a Good First Impression • Contact AD before game (card or call) • Provide arrival time and driver’s name • Get names of AD and head coaches • People are watching from time you pull into the school • You are officiating when you pull into town • Even earlier if you dress at home
FIRST IMPRESSIONS - Upon Arrival • Officials should arrive at the site of the game at least 1 hour before the scheduled game time. • Lateness in arrival is intolerable in officiating. • If you’re not early – you’re late • Some are habitually late – people don’t like working with you • Officials should report directly to the game management, thereby assuring them that the officials are present. • Present a professional appearance and take a business-like approach. • Inquire about any unusual conditions. • Pre-game • Half-time • Field and equipment
Look Like A Ref - Setting Yourself Apart • Clean, polished shoes every game • Neat cuff on knickers • Sock – as much black between top strip and knickers as there is between bottom stripe and shoe • White or black turtleneck – all the same • Real football gloves! • Zip the shirt – no t-shirt showing • trim your t-shirt • Shorts under knickers so stripes don’t show through • Fitted hat • 2 flags • 2 beanbags • 2 whistles, extra lanyard • Down indicator • Clean jacket (black and white, not black and kind of white) • BJ – timing device(s) • Ref coin • Linesman – two clips • One marks the 5-yard line nearest the rear stake • Other can be used while moving chain • Mark location of the downmarker – serves as double check
FIRST IMPRESSIONS - On The Field • All Officials: • Enter field together at least 30 minutes before game time. • Perform duties in business-like manner. • Performance and tempo sets tone for way in which game will be officiated. • Inspect playing field and pylons. • Referee: • Coordinate the inspection of playing field and pylons. • Direct game management to remove or repair any hazards on or near field. • Secure and approve game ball(s) with NFHS Authenticating Mark. • Meet with Timer, PA Announcer
FIRST IMPRESSIONS - On The Field • Umpire: • Check player equipment. • You are the final authority on legality of equipment. • Do not permit use of any illegal equipment. • Towels or streamers? • Linesman: • Take care of game ball(s) after referee has approved. • Check line-to-gain equipment. • Ensure that chain is marked at halfway point with tape. • Meet crew and remind them of their duties and responsibilities (with umpire as a witness).
FIRST IMPRESSIONS - On The Field • Line Judge: • Check starting time. • Be sure an auxiliary stopwatch, which records accumulated time, is available. • Assist in getting game started on time. • Back Judge: • Responsible for securing correct time and carrying an accurate watch. • All Officials: • Stay busy, or at least look like it • Don’t gather • If one shotgun blast will get you all – you’re too close together • “Officiate” team offensive warm-ups • Gives you an early look • Warm up • Do some running and stretching
FIRST IMPRESSIONS - Visit With Coaches • Crew: • Visit each head coach • Address him by name – “Coach Jones” • Everyone introduces themselves • If you’re on his sideline – tell him • Even if you know the coach well, refer to him as “Coach.” It is a business meeting as opposed to a social event. • Give coaches list of officials names, positions and registration number. • Notify then of time to be ready for introductions • Notify them of length of intermission. • Confirm time of coin toss. • Ask head coach to verify that all players are legally equipped and ask if any players need inspection • Secure any documentation • Ask about any unusual plays or formations • If a coach describes a play that involves something illegal, point out the problem. • If the coach tries to argue the legality of the ploy or insists he’ll run it in spite of your warning, end the conversation with a statement like, “That’s your choice, Coach, but I want you to know that if you run it as described, we’ll have to flag it.” • Secure name of coach who will be responsible for sideline control • Secure name and numbers of captains and ask if he has a preference as to which captain will do the talking
FIRST IMPRESSIONS - Visit With Coaches • Remind the coach about the emphasis on sportsmanship • NFHS rule 1-1-5 requires referees to “explain to the head coach(es) and captain(s) that everyone is expected to exhibit good sportsmanship throughout the game.” Ask for the name of the “get back” coach. • A coach may say, “We watched film of their last three games, and number 70 holds on every play.” • A suggested response is, “Thank you, Coach. We appreciate the heads up.” Be polite and sincere, but don’t promise to pay special attention to the matter or otherwise indicate you took the bait. • Some coaches will bring up plays from previous games and ask if they were handled correctly. • Don’t provide a lengthy interpretation or criticize another crew. Remember that some coaches will (inadvertently or purposely) leave out key elements of the play. Try to end that conversation with a non-committal statement such as, “I’d have to see it in person to give you a good answer.” • Depending on certain factors, there may be other things to cover, such as any contingencies for the game in case of weather problems. Umpire: • Wish him good luck
FIRST IMPRESSIONS - On The Field • The Coin Toss: • Discussion – When should you hold it? • Federation Mechanics • Get captains at 5 minutes before game time • Toss occurs at 3 minutes before game time • Getting Captains • Remove Helmets
FIRST IMPRESSIONS - On The Field • Alternative • Referee faces scoreboard • Others escort captains • As per diagram or switch LJ and U
The Coin Toss – continued • Have captains face each other with their backs to their sideline.
The Coin Toss – continued • Alternative
The Coin Toss – continued • Have captains introduce themselves to each other • Introduce the crew (by name) to the captains • Show coin to spokesman • Point out which is heads, which is tails • Instruct visiting captain to call toss before you flip it • Inform captains if coin is not caught, you will toss again • Umpire steps forward to witness toss • Ask for captain’s call • Repeat the call, then toss the coin • Catch it and turn it over (or not). Just do it the same all the time • Winner of toss may choose to kickoff, receive, defend a goal, or defer his choice to the second half • NASO recommends not giving the option to “kick” • If captain defers • Place hand on his shoulder and give “declined” signal to press box • Place captains in position facing each other with backs toward goal they will defend • If choice is to kick or receive – only the first selection is signaled • If choice is to defend a goal • Point both arms toward the goal being defended • Give the appropriate signal for the other team • Remind captains of sportsmanship • Dismiss captains
FIRST IMPRESSIONS – After the Coin Toss • Officiating crew should gather in the center of the field to confirm and record captains choices and kickoff positions. • If not completed, Linesman and Umpire meet with chain crew • Go back to work – don’t just stand around • Do it the same for second half • Overtime • Mechanics are the same except for choices • Offense, defense, end of field • Signaling choices • Have teams line in the direction they will be going • Tap the shoulder of the toss winner and give first down signal in the direction you will be going.
Crew/Team Concept • Communication is Key – discuss it • Final Reminders • Hustle don’t hurry! • See it all, don’t guess. • Each play lasts about 7 seconds-be sharp • Dead ball officiating • Watch people, not the ball! Off-ball coverage • Dispense Character & integrity tonight • Be Professional • See the ball before you blow a whistle • Let’s have FUN! Jerry Bovee, UHSAA
Non-Verbal Communication • You are communicating the minute you arrive at the site or walk on the field. • How you carry yourself, how you look – what your body says – sends a powerful message. • Body language encompasses all non-verbal communication. • 75 to 90% of communication is non-verbal
Physical nervous reactions to doubt – they let people “see you sweat.” • Common cues • Sideward eye movement • Shaking your head • Head tilted to the side • Tense mouth • Pursed lips • Touching forhead, mouth or chin • Men’s common cues • Rubbing the chin, tugging at ears • Rubbing forehead, cheeks or back of neck • Women’s common cues • Putting a finger on lower front teeth with mouth slightly open • Finger under the chin
Baseline, emotionless face reflecting calmness • What it means • Sends a strong emotional signal: “Do Not Disturb” • We adopt such neutral faces to keep others a polite distance away, such is malls, elevators, etc.
A self-comforting posture used to alleviate anxiety and social stress. • What it means • With arms and elbows pulled tightly to the body, reveals acute nervousness or anxiety • Held less tightly with elbows elevated and projecting away from body, it presents a guard-like stance, suggestive of arrogance, dislike or disagreement
Produced when people are irritated. A nonverbal cue that the body is ready to defend against those who overstep their bounds. • Often observed when athletes just lost a game or got beat on a play • What it means • Keep away from me
Do • Make eye contact • Face the coach • Tells coach you have confidence and won’t be stared down. • Shows respect and that you are willing to listen • Hold arms either relaxed at side or crossed behind your back • Conveys openness and lack of fear or anxiety • Don’t • Look or walk away • Shows disrespect • May be seen as fear • Cross arms • Shows defensiveness