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Workplace. THE. Menu. P erforms basic tasks like opening, saving, and printing your Flash files C utting and pasting artwork or text V iewing your project in different ways Choosing which toolbars to view and getting help. Bar. Stage.
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Workplace THE
Menu Performs basic tasks like opening, saving, and printing your Flash files Cutting and pasting artwork or text Viewing your project in different ways Choosing which toolbars to view and getting help Bar
Stage Just like in theater, this is where the action happens, or where the graphical and content elements of your work are put together and displayed
Scene Allows you to organize your animation more easily; however, they are best used in longer animations
Timeline The line along the bottom or top (for older versions) of the Flash workspace which holds each Frame, from 1 to infinity; allows Flash to display animations frame-by-frame,
Library A place to store objects you want to use more than once panel
Properties Gathers all the pertinent details for the objects you work with and displays them Change settings and tweak the elements in your animation panel
tools Holds drawing, selecting, and coloring tools. The panel also includes specialized tools like the IK Bones tools and the 3D Rotation tool panel
timeline THE
frame An individual moment in time within the animation; click on any frame in the timeline to see what is happening or displayed on that frame
keyframe A special frame where something can be designated to change or happen; i.e., a ball moving left can be told to start moving to the right at a keyframe
Frame-By-FrameAnimation Gives control over the animation by making slight adjustments on objects on each frame
Motion tweenAnimation Makes the objects in your animation move, change shape, change color, or fade to nothingness easily. The first step is to convert the graphics you want to tween to Flash symbols; then you can change the properties of the symbols at any given point in time—or more specifically, at any point along the timeline
Shape TweenAnimation Sometimes referred to as morphing—lets you create an effect that makes one object appear as though it’s slowly turning into another object
Symbols Reusable assets that you can use for special effects, animation or interactivity Reduces the file size and down-load time for many animations because they can be reused
Symbols Movie Clip One of the most common, powerful, and flexible of symbols You can apply filters, color settings, and blending modes to a movie clip instance to enhance its appearance with special effects
Symbols Button symbols are used for interactivity They contain four unique keyframes that describe how they appear when the mouse is interacting with them Button
Symbols Graphic The most basic and least flexible kind of symbol When you want an animation inside a graphic symbol to be synchronized to the main Timeline, graphic symbols are useful
SOURCES • Chun, Russel. “Adobe Flash Professional CS5 Classroom in a Book” (2010). Adobe Press • Grover, Chris. “Flash CS5: The Missing Manual”(2010). O’Reilly Media, Inc.