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Literacy and other curricular areas in games design. Matthew Reid Catriona Smith Pupils of Garnock Academy. Introductions. Garnock Academy, Kilbirnie , North Ayrshire Matthew Reid – Teacher of English, Lead Teacher of Games Design
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Literacy and other curricular areas in games design • Matthew Reid • Catriona Smith • Pupils of Garnock Academy
Introductions • Garnock Academy, Kilbirnie, North Ayrshire • Matthew Reid – Teacher of English, Lead Teacher of Games Design • Catriona Smith – Teacher of English, Teacher of Games Design • Callum Burns – Head Editor of Islands of Elemental Evil • Andrew Ferguson – Head Script Writer of Islands of Elemental Evil • David MacKnight – Head Mapmaker of Islands of Elemental Evil • John Buckley – Games Designer, Curse of the Hydra
Lesson aims • Enthuse and convince you about the merits of Games Design in promoting literacy (and other curricular areas). • Hopefully, give you some meaningful advice about how to set up and teach the course.
For ‘The Walkthrough’ A volunteer who thinks they are great at playing computer games
Good, Honest Story-telling • Non-violent challenge and enjoyment • Characterisation • Setting • Building Blocks of a Quest • Resolving conflict using ‘brains not brawn’.
Look How It’s Grown! • NCom • NCom 2 • Senior Games • Design
John can explain it better than I can... • Design • Assets • Development
RPG MAKER VX http://www.rpgmakerweb.com/downloador just ‘google’: RPGMAKER VX
Curricular areas • Literacy • English • Art • Music • Languages • ICT
Callum and Andrew Improving literacy and problem solving skills.
Specific ‘LIT’ and ‘ENG’ areas • Solo talks • Group work • Creative writing • Informative writing • Report writing • Critical essay writing • Vocabulary building • Target setting • Spelling, punctuation and grammar • Reading for pleasure and enjoyment
Curriculum for excellence • Hundreds of cross-curricular opportunities. • You can take it as far as your imagination allows you. • Here are some suggestions...
ICT TCH 3-09a Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application. TCH 4-09a By learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success.
MUSIC EXA 3.17a/4.17a/b: ‘I can compose music with music technology’. “At the opening you want the piece to be light, easy listening and short. A short piece repeated draws the player into the game and sets the mood. Starting with a solo piccolo draws in the listener. Building part by part, adding each bar at a time builds in character and makes the player interested to hear. With the same piece repeating it gets them in the mood to play.” “The best way to write a piece is to hear it in your mind and write the melody down first. Build around your melody and involve all the parts. The hardest part is choosing the instruments. Think about the music and where it’s going to be used. For instance, you don’t want to use a flute in a battle scene or crash symbol in a slow dance with the prince.”
Musescore Free to download- Google ‘musescore’
ART EXA 3.02a: I can use technology to create images EXA 3.06a: I can communicate design solutions in response to a brief.
French • MLAN 4.13a: I can write over a range of topics using a variety of structures, tenses and linking words.