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IMGD-1001 The Game Development Process. Class 26 Tuesday, 13 October 2009. Today’s topics: Post Mortem Tonight: Jeff Ward (Orbus): "I Can Slack Off, My Code's Compiling!" Marvelous Nonsense GameFest on Friday Instructor & TA Evaluations Flash & Project Team Evaluations Final Exam Review.
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IMGD-1001The Game Development Process Class 26 Tuesday, 13 October 2009
Today’s topics: Post Mortem Tonight: Jeff Ward (Orbus): "I Can Slack Off, My Code's Compiling!" Marvelous NonsenseGameFest on FridayInstructor & TA EvaluationsFlash & Project Team EvaluationsFinal Exam Review
Stage 2 Stage 1 Stage 3 Skill Practice (Time) Game learning curve
Types of game object behavior • Object activity • Object interactivity • Player interactivity • AI/Reactivity
Level-flow models • 1) Linear • 2) Bottlenecking • 3) Branching • 4) Hubs and Spokes • 5) Open/Sandbox
Lossy audio compressionCommon formats?Advantages/disadvantages?
The 5 Steps of Debugging • 1) Reproduce problem consistently • 2) Collect clues • 3) Pinpoint the error • 4) Repair • 5) Test and validate