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Simulating Dynamical Features of Escape Panic. Dirk Helbing, Illes Farkas, and Tamas Vicsek Presentation by Andrew Goodman. The Problem. Crowd stampedes can be deadly People act in uncoordinated and dangerous ways when panicking It is difficult to obtain real data on crowd panics.
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Simulating Dynamical Features of Escape Panic Dirk Helbing, Illes Farkas, and Tamas Vicsek Presentation by Andrew Goodman
The Problem • Crowd stampedes can be deadly • People act in uncoordinated and dangerous ways when panicking • It is difficult to obtain real data on crowd panics
The Solution • Model people as self-driven particles • Model physical and socio-psychological influences on people’s movement as forces • Simulate crowd panics and see what happens
Acceleration of Simulated People • vi0(t) = desired speed • ei0(t) = desired direction • vi(t) = actual velocity • τi = characteristic time • mi = mass
Forces from Other People • Force from other people’s bodies being in the way • Force of friction preventing people from sliding • Psychological “force” of tendency to avoid each other • Sum of forces of person j on person i is fij
Total Force of Other People • Aiexp[(rij – dij)/Bi]nij is psychological “force” • rij is the sum of the people’s radii • dij is the distance between their centers of mass • nij is the normalized vector from j to i • Ai and Bi are constants
Physical Forces • kg(rij – dij)nij is the force from other bodies • κg(rij – dij)Δvtijtij is the force of sliding friction • g(x) is 0 if the people don’t touch and x if they do touch • tij is the tangential direction • Δvtij is the tangential velocity difference • k and κ are constants
Forces from Walls • Forces from walls are calculated in basically the same way as forces from other people
Values Used for Constants and Parameters • Values chosen to match flows of people through an opening under non-panic conditions • People are modeled as the same except for their radius • Insufficient data on actual panic situations to analyze the algorithm quantitatively
Simulation of Clogging • As desired speed increases beyond 1.5m s-1, it takes more time for people to leave • As desired speed increases, the outflow of people becomes irregular • Arch shaped clogging occurs around the doorway
Mass Behavior • Panicking people tend to exhibit herding behavior • Herding simulated using “panic parameter” p
Findings • Bottlenecks cause clogging • Asymmetrically placed columns around exits can reduce clogging and prevent build up of fatal pressures • A mixture of herding and individual behavior is ideal
Some Questions • Are parameters based on non-panic situations correct for panic situations? • How can we get quantitative data about panic situations to test simulations? • What happens when injured people are allowed to fall over (and possibly be trampled)?