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David- Project Manager. Richard- Level Modeler. Harry- Cinematic Director. Chris- Character Designer. Murray- Programmer. The Team. Aaron- 3D Object Modeler. Spydive will offer a combination of brawling elements mixed with cued reaction combat and a little racing gameplay.
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David- Project Manager Richard- Level Modeler Harry- Cinematic Director Chris- Character Designer Murray- Programmer The Team Aaron- 3D Object Modeler
Spydivewill offer a combination of brawling elements mixed with cued reaction combat and a little racing gameplay. What we are doing
Party game • Cartoon style • Multiplayer 3-4; possibly up to 8 • Demographic of 12-25 years old • Comic violence More details
Fighting style • Special abilities • Cued grab Gameplay
Main Menu (3D) • Start game • Exit • Instruction • Music (toggle) • Sound FXs (toggle) • Pause Menu • Resume game • Restart • Exit Menu
Altitude meter • Player portraits • Parachute indicator • Player colour rings • Stamina/Special meter GUI
Secret Agent • Super Villain • Mascot Bear • Minion • Ninja • Knight • Brother Man • Robot • Assassin • Femme fatale • Elvis Characters
Countryside • Cityscape • Mountain Valley • Ski Resort • Bonus levels Levels
Hot air balloon • Meteor • The Birds • Fighter plane • Bombs Obstructions
Sound effects created by group • Music composed by music students on behalf of group, intended to have a James Bond like sound • Voice actors have yet to be recruited Audio
Rendered in game • On menu selection • Plane jump • Level end (hitting the ground) • Pre-rendered • Opening cut scene • Trailer Cut Scene
Fully mental ray rendered custom modeled • Fast paced quick fire montage of characters • Half mental ray rendered, half in-game scenes • Mini Machinima clips of characters adventures Trailer
Multiple gameplay modes • More levels • Online play/browser; PC • Customizable characters If we have the time