70 likes | 188 Views
Wireless Game Interfaces. Katherine Haack. What makes games fun? . Challenge, fantasy, and curiosity. (Malone, 1982). Millipede 1982. “A good game should be easy to learn, but difficult to master” -- Nolan Bushnell [founder of Atari, Inc. quoted Malone, 1982].
E N D
Wireless Game Interfaces Katherine Haack
What makes games fun? Challenge, fantasy, and curiosity. (Malone, 1982) Millipede 1982
“A good game should be easy to learn, but difficult to master” -- Nolan Bushnell [founder of Atari, Inc.quoted Malone, 1982]
1 megahertz -v- 200 megahertz Commodore 64 Nokia phone with “joystick”
Old school Tetris Frogger Arkanoid Galaga
Today - wireless www.monkeystone.com