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Samuli Haverinen, 29.9.2010. Mobile Web. Agenda. Motivation Introduction What makes a good mobile app? Some examples. Motivation. The single most important feature of our project is User Experience (UX) Delivering great UX requires a great user interface
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Samuli Haverinen, 29.9.2010 Mobile Web
Agenda • Motivation • Introduction • What makes a good mobile app? • Some examples
Motivation • The single most important feature of our project is User Experience (UX) • Delivering great UX requires a great user interface • Remember, users don’t see the architecture or algorithms used • The challenge is to make complex things simple • Defining and creating successfull user interfaces is by no means an easy task
Introduction • Most things differ from ”normal” web • Resolutions • User experience of devices (touch, keyboard) • Bandwidths • Performace of devices • Additional features, e.g. location awareness • Missing features, e.g. support for plugins
What makes a good mobile app? • Responsiveness • Simplicity • Easy to use • Presents enough information • Adapts to different devices • Provides exceptional user experience • Feels like a native app, not like a web site!
Some examples • Not that good: m.engadget.com • OK: m.facebook.com • Awesome: m.admob.com