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Tele-immersive Cranial Implant Design

Tele-immersive Cranial Implant Design. Chris Scharver September 12, 2001 scharver@evl.uic.edu In collaboration with Ray Evenhouse, Virtual Reality Medicine Laboratory. Cranial Prosthetics. Images from the current process Before image Magnetic resonance imaging-based model

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Tele-immersive Cranial Implant Design

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  1. Tele-immersive Cranial Implant Design Chris ScharverSeptember 12, 2001scharver@evl.uic.edu In collaboration withRay Evenhouse, Virtual Reality Medicine Laboratory

  2. Cranial Prosthetics • Images from the current process • Before image • Magnetic resonance imaging-based model • Stereo lithography model, • After image

  3. Problem Statement Tele-immersive tools will allow cheaper and more rapid prototyping and evaluation of cranial prosthetic implants than clay and polymer modeling techniques.

  4. Current Surgical Method • Magnetic resonance scan of patient • Stereo lithography model of defect • Defect sculpted with clay • Defect cast • Implant modeled with dental wax • Implant cast • Surgery and implantation • Very expensive!

  5. Jim Foley’s Top Ten (2000) • Top ten problems in computer graphics • Updated list at Vision 2000 • #9 User interfaces for creativity

  6. Immersive Modeling • CHIMP: Chapel Hill Immersive Modeling Program (UNC) • Architecture • http://www.cs.unc.edu/~mine/chimp.html • Samuel (Fraunhofer-Gesellschaft) • General use • http://vr.iao.fhg.de/imodeling/samuel.en.html

  7. Skull Model • Theoretically obtained from MRI data, then converted into geometry for loading into scene graph • Manually made from the Visible Human data set

  8. Hardware Setup • PHANToM haptic device • 6DOF position and rotation • 3DOF force feedback • Tracking system • Display device • Immersive display? • Would a monitor suffice?

  9. PARIS • Prototyped using the CAVE • Hands are visiblethrough the displayscreen throughthe use of ahalf-silveredmirror screen • Tracking issimilar to anImmersaDesk

  10. Software • PHANToM • GHOST API, NT driver only • Interface with trackd SDK? • Display and scene graph • GHOST provides geometry and properties • OpenSG, Open Inventor, TGS Inventor 3.0, Performer? • Additional libraries • VTK, geolib, NURBS++, CAVERNsoft

  11. e-Touch 3D • Open module API and building tool • NT and Solaris • OpenGL • GHOST SDK support • CAVELib, trackd, and support for other platforms?

  12. Defect Specification • Outline with “connect the dots” • Intersection testing • Performer provides the ray casting • Draping algorithms • Volumetric collision detection

  13. Modeling Method? • Parametric surfaces • Non-Uniform Rational B-Splines (NURBS) • These are surfaces, not volumes • Constructive solid geometry • Most algorithm implement only primitives • Implementation with polygons more difficult • Metaballs • Blobby modeling • Already used for haptic clay applications

  14. Input from Artists • Constraints • Implant must be separate piece • Cannot simply copy and paste the other side • Minute refinement is required • What kinds of tools would you use? • How would you apply 2D modeling tools to a tele-immersive environment?

  15. Collaborative Modeling? • Mutual exclusions in interaction • Communication between the participants • Likely only one haptic user • Audio conferencing • Evaluation methods • Photographs of patient • Side by side comparisons • Overlays • “Teacher-student” paradigm

  16. Thesis Concentration • Not trying to create the ultimate modeling package! • What aspects of tele-immersion are important to this usage? • Is it worth using these technologies in this manner? • What are the benefits and pitfalls?

  17. General Time Frame • September-October • Install libraries, hook up hardware • Determine incompatibilities • October-February • Interaction and modeling programming • February-May • Testing, evaluation, refinement • Retesting

  18. Possible Consequences • Patient is not required to travel hundreds of miles until the surgury is planned • Cost of production is significantly lower than the current process • Tangible and quantifiablecontribution of virtual realitytechnology to medicine.

  19. Credits • http://www.bvis.uic.edu/VRML/Research/CranialImplants/CranialImplants01.htm • http://www.evl.uic.edu/images/research/PARIS2.jpg • http://www.sensable.com/ • http://www.etouch3d.org/etouch.htm

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