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Cruisers & Destroyers +1 on Combat

Stasis Capsules. Enviro Compensator. Hylar V Assault Laser. Cruisers & Dreadnoughts Carry 1 GF. Space Docks Produce +1. Cruisers & Destroyers +1 on Combat. Sarween Tools. Deep Space Cannon. +1 Resource to Build. PDS Can Fire Into Adjacent System. War Sun. Antimass Deflectors.

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Cruisers & Destroyers +1 on Combat

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  1. Stasis Capsules Enviro Compensator Hylar V Assault Laser Cruisers & Dreadnoughts Carry 1 GF Space Docks Produce +1 Cruisers & Destroyers +1 on Combat Sarween Tools Deep Space Cannon +1 Resource to Build PDS Can Fire Into Adjacent System War Sun Antimass Deflectors Gen Synthesis Cybernetics May Produce War Sun Move Through Asteroid Field GF +1 Combat, Destroyed Roll 6+ Saved Fighters +1 For Combat Micro Technology +1 Trade Good for Active Agreements Magen Defense Grid XRD Transporters Integrated Economy PDS Units at +1 and Ground Units w/ PDS +1 in invasion Carriers +1 Movement Place Units in Adjacent System Neural Motivator Draw Extra Action Card During Status Assault Cannon Dreadnoughts Get A Free Shot Before Combat Light Wave Deflector Type IV Drive Move through Enemy Space Cruisers and Dreadnoughts +1 Movement Gravitation Laser Sys Re-Roll a Miss for Each PDS X-89 Bacterial Weapon Transit Diodes Advanced Fighters Dreadnought & War Sun Destroy All Ground Force on Bombardments Move Up to Four Ground Forces for 1 Strategic CC Fighters Independent, +1 Hit, Move 2 Gravitation Negator Dreadnoughts Bombard PDS, Fighters Invade Dacxive Animators Roll for Each GF Lost, 6+ Reinforces Fleet Logistics Take Two Tactical Actions + + + + +

  2. Stasis Capsules Enviro Compensator Hylar V Assault Laser Cruisers & Dreadnoughts Carry 1 GF Space Docks Produce +1 Cruisers & Destroyers +1 on Combat Sarween Tools Deep Space Cannon Auto Defense Turrets +1 Resource to Build PDS Can Fire Into Adjacent System Anti-Fighter Barrage on Destroyers at +2 & +1 die War Sun Antimass Deflectors Gen Synthesis Cybernetics May Produce War Sun Move Through Asteroid Field GF +1 Combat, Destroyed Roll 6+ Saved Fighters +1 For Combat Micro Technology Nano Technology Dreadnaughts & War Suns cannot be targets of opponent’s AC and new planets start unexhausted +1 Trade Good for Active Agreements Magen Defense Grid Maneuvering Jets XRD Transporters Carriers +1 Movement Enemy has –1 on all PDS rolls –2 from adj. systems. You get –1 Space Mine rolls. No stop in Ion Storm Integrated Economy PDS Units at +1 and Ground Units w/ PDS +1 in invasion Place Units in Adjacent System Neural Motivator Draw Extra Action Card During Status Assault Cannon Dreadnoughts Get A Free Shot Before Combat Light Wave Deflector Type IV Drive Move through Enemy Space Cruisers and Dreadnoughts +1 Movement Gravitation Laser Sys Re-Roll a Miss for Each PDS X-89 Bacterial Weapon Transit Diodes Advanced Fighters Dreadnought & War Sun Destroy All Ground Force on Bombardments Move Up to Four Ground Forces for 1 Strategic CC Fighters Independent, +1 Hit, Move 2 Gravitation Negator Dreadnoughts Bombard PDS, Fighters Invade Dacxive Animators Roll for Each GF Lost, 6+ Reinforces Fleet Logistics Take Two Tactical Actions + + + + + Hyper Metabolism Gain 1 more CC per Status Phase. Before drawing AC, may discard 1 & draw one more

  3. Stasis Capsules Enviro Compensator Hylar V Assault Laser Cruisers & Dreadnoughts Carry 1 GF Space Docks Produce +1 Cruisers & Destroyers +1 on Combat Sarween Tools Duranium Armour Auto Defense Turrets Deep Space Cannon +1 Resource to Build Anti-Fighter Barrage on Destroyers at +2 & +1 die After each combat round , repair 1 damaged unit PDS Can Fire Into Adjacent System War Sun Antimass Deflectors Gen Synthesis Cybernetics May Produce War Sun Move Through Asteroid Field GF +1 Combat, Destroyed Roll 6+ Saved Fighters +1 For Combat Nano Technology Transfabrication Micro Technology Dreadnaughts & War Suns cannot be targets of opponent’s AC and new planets start unexhausted Scuttle non-GF / Fighter units at start of Produce Units step. Each unit = 1 TG. Can’t produce same unit that turn +1 Trade Good for Active Agreements Magen Defense Grid Maneuvering Jets Gravity Drive XRD Transporters Enemy has –1 on all PDS rolls –2 from adj. systems. You get –1 Space Mine rolls. No stop in Ion Storm Move out of Gravity Rift per normal. Ships starting next to Gravity Rift or Wormhole, +1 movement PDS Units at +1 and Ground Units w/ PDS +1 in invasion Carriers +1 Movement Neural Computing Neural Motivator Draw Extra Action Card During Status Cost to purchase new Technologies reduced by 2 Assault Cannon Dreadnoughts Get A Free Shot Before Combat Light Wave Deflector Type IV Drive Move through Enemy Space Cruisers and Dreadnoughts +1 Movement Gravitation Laser Sys Re-Roll a Miss for Each PDS X-89 Bacterial Weapon Transit Diodes Advanced Fighters Dreadnought & War Sun Destroy All Ground Force on Bombardments Move Up to Four Ground Forces for 1 Strategic CC Fighters Independent, +1 Hit, Move 2 Gravitation Negator Dreadnoughts Bombard PDS, Fighters Invade Dacxive Animators Roll for Each GF Lost, 6+ Reinforces Fleet Logistics Take Two Tactical Actions + + + Integrated Economy Place Units in Adjacent System + + Hyper Metabolism Gain 1 more CC per Status Phase. Before drawing AC, may discard 1 & draw one more

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