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Advanced TACFORM

Advanced TACFORM. Maneuver Overview/Comparison. Shackles. In Place Turns. TAC Turns. On Heading Shackles. Off Heading Shackles. TAC TURN – Away From Wing. Lead will turn when he sees your “Intakes On”. Lead is always right, so when he begins to roll out correct your positioning.

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Advanced TACFORM

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  1. Advanced TACFORM

  2. Maneuver Overview/Comparison

  3. Shackles In Place Turns TAC Turns

  4. On Heading Shackles

  5. Off Heading Shackles

  6. TAC TURN – Away From Wing

  7. Lead will turn when he sees your “Intakes On” Lead is always right, so when he begins to roll out correct your positioning During Turn: -Maintain Good Basic Airwork -Look Outside and Find Lead Roll out in position or make any necessary corrections Immediately Begin 14 Unit 300kt Pull for 90deg HDG Change WING: “HAMMER 12” LEAD: “HAMMERS, TAC RIGHT”

  8. TAC TURN – Into Wing

  9. Begin 14 Unit 300kt Pull for 90deg HDG Change Wait for “Intakes On” Sucked: Turn Slightly Early (This will put you on bearing line but closer to lead) Acute: Turn Slightly Later (This will put you on bearing line but further from lead) During Turn: -Maintain Good Basic Airwork -Look Outside and Find Lead -Make immediate corrections for sucked/acute by lowering/raising the nose Roll out in position or make any necessary corrections LEAD: “HAMMERS, TAC RIGHT” WING: “HAMMER 12”

  10. TAC TURN – 60deg Into Wing

  11. TAC TURN – 120deg Into Wing

  12. In Place Turn– 150deg Into Wing

  13. In Place Turn– 150deg Away From Wing

  14. Cross Turns

  15. Loose Deuce

  16. Wing: “Hammer 12, Tally, Visual, Free, High Cover” Lead: “Hammer 11 is coming up on your left, 9 O’Clock, Low, Engaged, Left Two Circle” Lead: “Hammer 12 Reverse Your Turn, Bandit Overshot” Lead: “Hammer 12 Break Right, Bandit Right 5 O’Clock High” Wing: “Hammer 12 Reversing” Wing: “Hammer 12 No Joy” Execute Max Performance Break Turn Lead: “Hammers TAC RIGHT” Wing: “Hammer 12” Notional Bandit

  17. Gunsight Tracking

  18. Lead: “Chaff/Flares - Continue” Using lead and lag pursuit, maneuver the jet in order to take tracking gun shots. “Pippers on…Tracking” “Pippers off” Once Lead is cleared to maneuver by the trunk IP, maneuver for snap shots. “Trigger Down…Snap” “Miss high/low/etc…” Arrive at Control Zone with angles and closure under control: ±10° at 2000’ ±20° at 4000’ Arrive at Attack Window – Decreasing Aspect Rate, Increasing Line of Sight rate. Execute max performance turn to arrive behind lead. Wing: “Hammer 12 In from 1.3…1.2…1.1…FOX-2” Wing: “Hammer 11 Reverse” Wing: “Hammer 12” Lead: “Hammers Check it Left 50” Wing: “Hammer 12 Speed and Angels on the Right” 16000’ 350kts 1.5 abeam Lead: “Hammer 11 Speed and Angels on the Left” Lead: “Hammers Unload for Knots”

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