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Web-Based Software for the Classroom

Web-Based Software for the Classroom. By: Alexandra L. Bolden. Purpose of Technology in the Classroom. Assist in meeting learning objectives Enhance student achievement. Programs for Teachers. Teaching with the web

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Web-Based Software for the Classroom

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  1. Web-Based Software for the Classroom By: Alexandra L. Bolden

  2. Purpose of Technology in the Classroom • Assist in meeting learning objectives • Enhance student achievement

  3. Programs for Teachers • Teaching with the web • This website has research/informational Web sites, online and offline lesson plans and activities, and even online quizzes related to various primary themes. • Under5s - The Web Resource for PreschoolBlackboard Learn • This site obtains free learning resources, practical information, and help on all aspects of education for children under the age five.

  4. Software for the Classroom • PrimeTime Math • This software is wonderful for students who are exceptional. The problems that are presented are real world math problems. • Adobe Photoshop • Allows for the editing of pictures that can be used around the classroom

  5. Software for the Classroom (con’t) • Kidspiration • This software allows for students to organize their thoughts and develop their ideas into understandable concepts. • This software is known for allowing students to express their ideas through visual learning

  6. My Personal Choice of Classroom Software Kid Pix

  7. Brief History & Purpose • History • Founded in 1989 by Craig Hickman for Mac • Purpose • Was made to be Paint for Mac • An easy drawing program • Today • The program has slideshows, voice narration, and 3D figures

  8. Why Use Kid Pix in the Classroom • Easy to Use • Tools & directions are child friendly • Interactive • Children can manipulate tools • Creating images, making decisions about what to do next, reacting to what they’ve designed, and sharing their creations with others

  9. Why Use Kid Pix in the Classroom (Con’t) • Child Controlled • Designed to create learning • Allows for students to create graphic elements and apply curriculum based themes & concepts

  10. The End

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