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The George E. Brown Jr. Network for Earthquake Engineering Simulation (NEES) How Cyberinfrastructure is Revolutionizing Earthquake Engineering. Cherri Pancake NACSE (Oregon State University) pancake@nacse.org. Goal of NEES: Re-Engineer the Nature of EE.
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The George E. Brown Jr. Network for Earthquake Engineering Simulation (NEES)How Cyberinfrastructure is Revolutionizing Earthquake Engineering Cherri Pancake NACSE (Oregon State University) pancake@nacse.org
Goal of NEES: Re-Engineer the Nature of EE • Extend national capacity for EE through new facilities • Unique large-scale physical experimentation • Integration of numerical and physical experiments • Integrate them with an IT infrastructure that • Captures and preserves all relevant information • Enables remote participation in real-time • Facilitates re-use of knowledge gained from experiments • Enhances effectiveness of EE researchers
Unique Laboratory Facilities Equipment Site 1 Earth.Eng. Researchers Equipment Site 2 Practitioners Equipment Site 3 Emergency Communities . . . Equipment Site 15 Other Site A User Communities Other Site B NEES: Distributed Resources and Users Data Repositories & Computational Resources NEES Consortium K-14 Education NEESgrid
NEES’s Complex, Distributed Organization • NEES, 2000-2004 • 17 projects, proposed and funded independently • 15 equipment sites: construct EE facilities • “System integration” team: develop NEESgrid • “Consortium development” team: create not-for-profit to manage system • NEES, 2004-2014 • NEES Consortium, Inc. will operate and manage • 15 equipment sites • Centralized data/network center • Distributed IT services at the sites
Focus: Exploit IT So Researchers Can… • Control and observe experiments from remote sites • Reduce requirement for on-site presence • Gain more from experiments • Exploit technology to enhance human observation • Share experiments with colleagues/students • Broaden participation in experiments • Extend useful lifetime of experimental processes • Exploit corpus of experiment results • Facilitate re-use of previous experimentation • Support integration of computational and experimental modeling
Telepresence: The Raw Ingredients • Sensor data: raw, filtered, graphical summaries • 10s to 100s of devices operating concurrently • Eventually must scale to 1000s of devices • Data streams from remotely operable cameras and microphones • 10s of devices at eye level, suspended from roof, and underwater • Includes some ultra high-resolution images • Use of computation to merge/analyze real-time data streams • Eventually will use simulation to “play what-if” and change course of experiment
Without attention to usability ... • Usability essentials: • Seamless synchronization of data streams • “Intelligent” choice of what to display • No requirement for user to download software • First experience “pays off” for later ones
Data Reuse: The Raw Ingredients • Extremely large quantities of data must be archived and made publicly available • Storage requirements for video/images will dwarf others • Diverse data formats must be integrated • Synchronization markers must be added • Most instruments have no concept of “time” • Metadata will be critical ingredient • Need to be standardized, but no appropriate standards exist • Must rely on EE researchers for much input • Must be possible to compare experimental data with data from simulations
Engineering NEES for Usability • 3 examples from the Tsunami Wave Basin • Experiment Design • Metadata Creation • Experiment Replay • Caveat: still in “early release” stage
Example 1: Experiment Design • Researchers shouldn’t have to visit site just to get familiar with it • Key needs • Learn about facility layout, capabilities • See details about equipment and instruments • Plan layout of models/specimens and instruments • Plan locations of cameras • Learn about setups that worked well for other researchers • Tsunami Wave Basin approach • Create accurate virtual model of lab • Animated walkthroughs for newcomers • Virtual lab tool for experiment design
Example 1: Experiment Design • Virtual wave basin is “better than being there” • See future facilities • Fly above scene • “Try out” positions • Study setups from past tests
Example 2: Metadata Creation • Metadata is critical to the NEES concepts of sharing and reuse • Key issues • Who defines the format? • Who creates the metadata for experiments? • What are the incentives for providing high-quality metadata? • Tsunami Wave Basin approach • Minimize the amount of metadata users must enter • Ensure that user is only entering metadata relevant to his/her role • Provide simple-to-use tools that catch as many potential errors as possible
generated automatically entered by lab tech entered by PI Where TWB Metadata Will Come From Metadata about sensor settings for a particular configuration position of sensor sensor calibrations sensor setup
Tsunami Analysis: Experimental and Numerical Modeling of Forces on a Vertical Surface Generated by a Solitary Wave by Karl T. Miller Project Supervisor: Daehyun Yoon Professor of Civil Engineering Supported by: National Science Foundation Award No. CMS-51234321 and George E. Brown, Jr., Network for Earthquake Engineering Simulation (NEES) Tsunami Wave Basin, Oregon State University National Science Foundation Award No. CMS-0145332 Report No. KM-R-95 Carrot-and-Stick Approach • Stick • Users will be required to enter key metadata before experiment can begin • Part of agreement with PIs • Carrot • Metadata will be used to automatically generate lab reports • Previously, this was tediously done by hand We’re asking users to type minimal info ahead of time, rather than typing more after-the-fact
Example 3: Experiment Replay • Long-term archiving of experimental data is central to NEES • Key needs • Ability to understand what experimenter was trying to do • Access to all details of instrumentation and experiment design • Ability to accurately “replay” what happened • Ability to search data using fuzzy criteria, e.g. • Experiments with “similar results” • Experiments “like this one” • Tsunami Wave Basin approach • Search-and-query tool that “understands” experiments • Lab notebook style tool for viewing data • Easy downloading
Example 3: Experiment Replay • Lab notebook provides access to everything (even operator comments)
Lessons Learned – Biggest Challenges • First-ever IT infrastructure is central to NEES concept • Key challenges have to do with the human element • Diverse users • Broad range of skill sets and familiarity with advanced IT • Broad spectrum of needs • Little experience with data/facilities sharing • Extremely high expectations (!) • Ultimate success/failure rides on whether users can access facilities and data in ways that are • “Natural” • Useful • Safe
Recommendation 1:All projects should engage 3 key communities • IT experts • Knowledge of what is possible, how to exploit IT advances • Domain experts • Knowledge of current practice, what’s appropriate, pitfalls • Users • Understanding of priorities & what makes infrastructure usable IT experts Domain experts Research users Educational users Extrapolating to Cyberinfrastructure Cyberstructure is fundamentally a “human problem”
Lessons Learned – Priorities Are Key • NEES computer scientists put initial emphasis on IT challenges • Telepresence • Collaboration technology • Security • Earthquake engineers have made it clear that their priorities are the human challenges • Reliability • System must be “production-level” (not research product) • Data accessibility • Mechanisms must be flexible and useful for daily tasks • Usability • User doesn’t need special expertise or software
Extrapolating to Cyberinfrastructure Recommendation 2:All infrastructure should be developed with incremental roll-outs and reviews • Lots of projects to develop prototypes • Yield concepts & new technologies • Subset selected to proceed to initial deployment stage • Products useful to limited communities or domains • Chosen few are carried to full production stage • Robust, full-featured products for broad use