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2007 NXT Programming & Calibration

2007 NXT Programming & Calibration. Scot Marshall, Senior Mentor. 2007 Kickoff Agenda. Overview Overview Q & A NXT Overview NXT Features Programming BlueTooth. As of Sept. 27th-  6,548 teams registered in the U.S. and Canada. 30 Teams in Louisiana. At the End of the Season….

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2007 NXT Programming & Calibration

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  1. 2007 NXT Programming & Calibration Scot Marshall, Senior Mentor

  2. 2007 Kickoff Agenda • Overview Overview • Q & A • NXT Overview • NXT Features • Programming • BlueTooth

  3. As of Sept. 27th-  6,548 teams registered in the U.S. and Canada. 30 Teams in Louisiana

  4. At the End of the Season… • We had fun! • We did something we didn’t think we could do • We figured out how to managetime, deal with setbacks, and communicate ideas • We respected and considered ideas from everyone on the team • We learned that research helped us better understand a problem and build a realistic solution • We learned how useful and fun applied math and science can be • We improved over last year • We helped our community The true goals of FLL have nothing to do with winning medals or trophies. If you can look back on the season and know you accomplished at least one of these goals, you have achieved the most important goal

  5. The FLL Team Core Values • We are a team • We have fun • We do the work to find the solutions with guidance from our coaches and mentors • We honor the spirit of friendly competition • What we discover is more important than what we win • We share our experiences with others • We display gracious professionalism in all we do • Gracious Professionalism: • Gracious attitudes and behaviors that are “win-win” • Gracious folks respect others and let that respect show in their actions • Gracious professionals make a valued contribution in a manner pleasing to others and themselves as they possess special knowledge and are trusted by society to use that knowledge responsibly

  6. 2007 FLL Challenge AJACENT FARM MAIN RIVER AJACENT AJACENT PARKING LOT AJACENT BASE NO GAP

  7. Areas 7 is the farm.  The whole area is the farm; not just the crop rows.1, 2, 3, 4, 5, 6, 7, 8, and 13 are each a property with a house.5, 8, and 11 are each directly outside Base.  Note that this includes the northern part of area 5 (the river does not cut this section in half).

  8. FLL Operational Definitions • IN/INTO/TO (for areas as targets) Any bit of the object just needs to barely cross over the outer edge of the target. • IN/INTO (for containers as targets) The object must be trapped from being dislodged in at least five directions. • OUT (for areas and containers) Not one bit of the object is in. Note: Out always means completely out. • ON/ONTO (for objects as target) The target must be able to support all the weight of the object when any/all other supports are removed, as proven or estimated by the ref. • OFF (for areas and objects) None of the object's weight is being supported in any direction. • TOUCHING (for any target) The object itself must be making direct contact with the target, only when the word “touching” is used. • COMPLETELYEvery bit of the object must meet the condition.

  9. FLL Objects 13. Strategic Objects Strategic objects are team-supplied objects other than the robot and its attachments, handled by you during preparation mode, or used by the robot in autonomy mode. 14. Scoring Objects Scoring objects are objects that could be worth points depending on their location. To score, each scoring object must itself meet the mission requirements for points, no matter where the robot or any strategic objects is. You are not allowed to bundle, connect, or attach scoring objects to each other, but placing them in a strategic container is allowed. 15. Stray Objects Any object caused by a robot to be in the way of either team’s robot performance may be moved by the ref upon team request if it can be done without a direct effect on scoring. Objects in scoring position may be shifted to equivalent scoring positions if possible, and worthless objects may be removed from the table.

  10. NXT Connections Output Input 1º Motor USB Touch Distance Sound Light

  11. 1 – Touch 2 – Sound 3 – Light 4 – Ultrasonic A – B – Left Motor C – Right Motor

  12. 0 1 2 3 4 2 5 10 30 60 Never FW 1.04, 1.05 AVR 1.01 BC4 1.01 Build 1304071100 ID 00165300FE1B

  13. [A] Input plug[B] Output plug[C] Number data wire (yellow)[D] Logic data wire (green)[E] Text data wire (orange)[F] Broken data wire (gray)

  14. The sequence beam controls the flow of your program. It indicates the sequence in which programming blocks will run. Blocks connected to the sequence beam can be downloaded to the NXT. Other blocks in the work area that are not connected to the sequence beam will not be downloaded.

  15. You can use the starting point to create additional sequence beams that will allow your program to run simultaneous tasks. For example, you might have the main sequence beam in your program controlling a robot’s forward motion but have a second sequence beam controlling a robotic arm that sits on top of the robot.

  16. FIRST in Louisiana • Building LouisianaScience and Technology • Seeking mentors to continue building the vision • Seeking additional corporate and private supporters • A 501(c)(3) All volunteer across Louisiana & Mississippi • A core of 35 that organizes 100+ volunteers to provide: • FIRSTLEGOLeague • BayouRegionalFIRST Robotics Competition • Educational outreach to mentors and students • Tulane University & University of New Orleans sponsor American Petroleum Institute

  17. Important Dates

  18. Scot Marshall Louisiana FLL Technical Coordinator scot@LaFLL.org www.LaFLL.orgwww.YouTube.com/PRforLaFLL Back-up Charts

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