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Team SMAC’s Design Experience

Read about Team SMAC's design process for the Lego MINDSTORMS robot to compete in the "Intergalactic Triathlon," including successes and failures. Learn about the creative process, results, lessons learned, and recommendations for future improvements.

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Team SMAC’s Design Experience

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  1. Team SMAC’s Design Experience Design Process, Successes, and Failures

  2. Introduction • Steve Dora • Mark Garringer • Jon Arndt • Cheryl Fang

  3. Design Overview • Lego MINDSTORMS • Design a robot to compete in “Intergalactic Triathlon” • Timed obstacle race • Basketball free-throw • Heavy-pushing • Victory dance • Optical and touch sensors • Alignment

  4. Competition Surface Schematic

  5. Basketball Goal Structure and Dimensions

  6. Creativity Process • Post-IT notes, brainstorming • Pugh Matrix • Trial-and-error

  7. Results • Timed obstacle race: 23 seconds • Basketball free-throw: 33% • Heavy pushing: 120 cm • Victory dance: rocks back and forth, spins, free-throw arm, sound

  8. Lessons Learned • Trial-and-error • Good team dynamics • Implement Pugh Matrix for each subsystem • Focus more on accuracy instead of auto-load • Started programming earlier

  9. Conclusion • Follows guide path • Successfully avoids all obstacles • Low free-throw accuracy rate • Pushes heavy object full length • Unreliable system

  10. Recommendations • More time and parts in order to increase performance of robot • Implement auto-load • Smoother movement while following guide path • More accurate shooting arm

  11. Future PDS • RoboGolf • Strongman Competition • Tug-O-War • Battle Bots • Incorporate ramp • Track meet

  12. Questions?

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