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IP and Business Models for Cultural Heritage Institutions Rina Elster Pantalony WIPO Conference on Intellectual Property and Cultural Heritage in the Digital World Madrid, Spain October 29-30, 2009 The Experience Economy * Service oriented Consumed as a package deal
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IP and Business Models for Cultural Heritage Institutions Rina Elster Pantalony WIPO Conference on Intellectual Property and Cultural Heritage in the Digital World Madrid, Spain October 29-30, 2009
The Experience Economy* • Service oriented • Consumed as a package deal • Based on consumers’ participation • Oriented on consumers’ need to associate • Based on branding and messaging • Operates across physical and virtual worlds • *Tom Kelly; The Art of Innovation; Doubleday Random House; New York; 2001
The Role of the Museum in the Experience Economy • Not a new phenomenon for museums • Museums are inherently social spaces • Role of modern museum includes: • Preservation • Providing access to collections • Educating the public • Entertaining and interacting in story telling • Providing the public with an experience
The Value of Museum Content in the Experience Economy • Commercializing authoritative content • Commercial content aggregators seek museum content for commercially driven interests • Engaging with business partners • New partnerships distinct from sponsor-based relationships that place value on authoritative content and the museum brand
The Value of Museum Content in the Experience Economy • Interpreters of primary content • Those who have authority and place content into context are in high demand in the online environment • Engaging interactive participation • Social spaces in the online environment that place value on visual story telling, socializing, learning, researching and communicating
The Role of Intellectual Property for Museums in the Experience Economy? • Is an inherent building block in creating visitor experiences • Creates association and awareness of the institution as a brand • Allows the museum to leverage its brand economically
Balancing Traditional Interests with Economic Interests • How do you harness this potential in keeping with a museum’s overall purpose? • Ignoring a need for balance at your peril
Defining Return on Investment • What constitutes success in the cultural heritage community may not constitute success in the business community • Financial sustainability forces museums to acknowledge potential
Return on Investment in Culture • Simon Tanner UK Study 2004*: • Not just money but service to mandate: • Serve public and educators • Promote museums and collections • Serve publishers and commercial users • Serve internal museum requirements • Recover costs of service • Manage museum collections better • Protect museums from copyright infringement • *Simon Tanner; King’s Digital Consultancy Services; “Reproduction Charging Models & Rights Policy for Digital Images in American Art Museums”; Andrew W. Mellon Foundation; New York; 2004
Traditional Business Models • Traditional and Successful Models: • Production of tangible goods branded by the museum: • Lines of production of goods based on or inspired by collections • Requires object-based collections
Traditional Business Models • Traditional and Less Successful Models • Licensing images of artworks in the museum collection • Twinned with specialized publishing industry • Based on scholarly use • Assumes a market for primary, as opposed to contextualized content
The Co-Branding Relationship • Presumed partners of equal stature • Partnership based on mutual need to leverage each other’s brand to create awareness • The means by which to create an optimum experience for the consumer • Based on institutionally created intellectual property such as its marks or name
Authenticated Content • Combines institutionally created intellectual property with its collections-based intellectual property • Leverages the brand as having the authority to contextualize content and tell the stories associated with it • Business relationships are built between information aggregators and cultural heritage institutions
Social Networking and the Business Model • Relatively new phenomenon of social networking • Web 2.0 – interaction and cultural heritage institutions: • Flickr.com • MySpace.com • Facebook.com • Youtube.com • Twitter.com
The YouTube Experiment* • Ontario Science Centre experiment to leverage audience awareness and build young following • Combines institutional intellectual property with collections-based intellectual property in the Web 2.0 interactive environment • *Kevin Von Appen; Kathy Nicholaichuk; Karen Hager; Ontario Science Centre; “WeTube: Getting Physical With a Virtual Community at the Ontario Science Centre; Museums and the Web 2009; http://www.archimuse.com/mw2009/papers/vonappen/vonappen.html
The YouTube Experiment • YouTube #2 search engine after Google, • Combining search capability with Ontario Science Centre brand and content • Audience interaction to create (using appropriation methods) new works (IP) ?
Ontario Science Centre and YouTube • Ontario Science Centre experienced 5 million views, 19 different sites, with 340 OSC produced videos thereby syndicating OSC content • In 2008, Ontario Science Centre expanded experiment to host YouTube “Meetup” • combining physical and virtual worlds to increase visitor numbers
Ontario Science Centre and YouTube • Attracted young demographic • Attracted new local audience • 1000 videos produced around the event by visitors/YouTubers • Only a small % covered substantive content
Assessing the Impact • Meetup reached 2.3 million people • Cost more to produce than traditional promotion • But • young demographic does not respond to traditional interaction • Young demographic most lucrative media market and represent future supporters of Ontario Science Centre
Conclusion • Traditional collections-based licensing opportunities only a part of intellectual property opportunities for museums • New media has created new ways for museums to meet mission and purpose thereby generating return on investment