1 / 23

What is “Computer Architecture”

International Technology University CEN 951 Computer Architecture Lecture 2 Five Components of a Computer. What is “Computer Architecture”. Computer Architecture = Instruction Set Architecture + Machine Organization + …. SOFTWARE.

jada-hebert
Download Presentation

What is “Computer Architecture”

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. International Technology UniversityCEN 951 Computer ArchitectureLecture 2Five Components of a Computer

  2. What is “Computer Architecture” Computer Architecture = Instruction Set Architecture + Machine Organization + …..

  3. SOFTWARE Instruction Set Architecture (subset of Computer Arch.) ... the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation. – Amdahl, Blaaw, and Brooks, 1964 -- Organization of Programmable Storage -- Data Types & Data Structures: Encodings & Representations -- Instruction Set -- Instruction Formats -- Modes of Addressing and Accessing Data Items and Instructions -- Exceptional Conditions

  4. Computer Architecture’s Changing Definition • 1950s to 1960s: Computer Architecture Course: Computer Arithmetic • 1970s to mid 1980s: Computer Architecture Course: Instruction Set Design, especially ISA appropriate for compilers • 1990s: Computer Architecture Course:Design of CPU, memory system, I/O system, Multiprocessors, Networks • 2000s: Computer Architecture Course: Non Von-Neumann architectures, Reconfiguration, Focused MIPs

  5. The Instruction Set: a Critical Interface software instruction set hardware

  6. Example ISAs (Instruction Set Architectures) • Digital Alpha (v1, v3) 1992-97 • HP PA-RISC (v1.1, v2.0) 1986-96 • Sun Sparc (v8, v9) 1987-95 • SGI MIPS (MIPS I, II, III, IV, V) 1986-96 • Intel (8086,80286,80386, 1978-96 80486,Pentium, MMX, ...)

  7. MIPS R3000 Instruction Set Architecture (Summary) Registers • Instruction Categories • Load/Store • Computational • Jump and Branch • Floating Point • coprocessor • Memory Management • Special R0 - R31 PC HI LO 3 Instruction Formats: all 32 bits wide OP rs rd sa funct rt OP rs rt immediate jump target OP Q: How many already familiar with MIPS ISA?

  8. ISA Level FUs & Interconnect Organization Logic Designer's View • Capabilities & Performance Characteristics of Principal Functional Units • (e.g., Registers, ALU, Shifters, Logic Units, ...) • Ways in which these components are interconnected • Information flows between components • Logic and means by which such information flow is controlled. • Choreography of FUs to realize the ISA • Register Transfer Level (RTL) Description

  9. Control Datapath The Big Picture • Since 1946 all computers have had 5 components Processor Input Memory Output

  10. Example Organization • TI SuperSPARCtm TMS390Z50 in Sun SPARCstation20 MBus Module SuperSPARC Floating-point Unit L2 $ CC DRAM Controller Integer Unit MBus MBus control M-S Adapter L64852 Inst Cache Ref MMU Data Cache STDIO SBus serial kbd SCSI Store Buffer SBus DMA mouse Ethernet audio RTC Bus Interface SBus Cards Boot PROM Floppy

  11. What is “Computer Architecture”? Application • Coordination of many levels of abstraction • Under a rapidly changing set of forces • Design, Measurement, and Evaluation Operating System Compiler Firmware Instruction Set Architecture Instr. Set Proc. I/O system Datapath & Control Digital Design Circuit Design Layout

  12. Forces on Computer Architecture Technology Programming Languages Applications Cleverness Computer Architecture Operating Systems History

  13. Technology DRAM chip capacity Microprocessor Logic Density • In ~1985 the single-chip processor (32-bit) and the single-board computer emerged • => workstations, personal computers, multiprocessors have been riding this wave since • In the 2002+ timeframe, these may well look like mainframes compared single-chip computer (maybe 2 chips) DRAM Year Size 1980 64 Kb 1983 256 Kb 1986 1 Mb 1989 4 Mb 1992 16 Mb 1996 64 Mb 1999 256 Mb 2002 1 Gb

  14. Technology => dramatic change • Processor • logic capacity: about 30% per year • clock rate: about 20% per year • Memory • DRAM capacity: about 60% per year (4x every 3 years) • Memory speed: about 10% per year • Cost per bit: improves about 25% per year • Disk • capacity: about 60% per year • Total use of data: 100% per 9 months! • Network Bandwidth • Bandwidth increasing more than 100% per year!

  15. Performance Trends Supercomputers Mainframes Minicomputers Log of Performance Microprocessors Y ear 1970 1975 1980 1985 1990 1995

  16. Applications and Languages • CAD, CAM, CAE, . . . • Lotus, DOS, . . . • Multimedia, . . . • The Web, . . . • JAVA, . . . • The Net => ubiquitous computing • ???

  17. Computers in the News: Sony Playstation 2000 • (as reported in Microprocessor Report, Vol 13, No. 5) • Emotion Engine: 6.2 GFLOPS, 75 million polygons per second • Graphics Synthesizer: 2.4 Billion pixels per second • Claim: Toy Story realism brought to games!

  18. Arithmetic Single/multi cycle Data paths IFetch Dcd Exec Mem WB µProc 60%/yr. (2X/1.5yr) 1000 CPU IFetch Dcd Exec Mem WB “Moore’s Law” IFetch Dcd Exec Mem WB 100 Processor-Memory Performance Gap:(grows 50% / year) IFetch Dcd Exec Mem WB 10 Performance DRAM 9%/yr. (2X/10 yrs) DRAM 1 Pipelining 1980 1982 1984 1987 1988 1989 1990 1991 1993 1996 2000 1981 1983 1985 1986 1992 1994 1995 1997 1998 1999 I/O Time Memory Systems Where are we going?? 

  19. Course Content Computer Architecture and Engineering Instruction Set Design Computer Organization Interfaces Hardware Components Compiler/System View Logic Designer’s View ­“Building Architect” ­“Construction Engineer”

  20. So what's in it for me? • In-depth understanding of the inner-workings of modern computers, their evolution, and trade-offs present at the hardware/software boundary. • Insight into fast/slow operations that are easy/hard to implementation hardware • Out of order execution and branch prediction • Experience with the design processin the context of a large complex (hardware) design. • Functional Spec --> Control & Datapath --> Physical implementation • Modern CAD tools • Designer's "Conceptual" toolbox.

  21. Conceptual tool box? • Evaluation Techniques • Levels of translation (e.g., Compilation) • Levels of Interpretation (e.g., Microprogramming) • Hierarchy (e.g, registers, cache, mem,disk,tape) • Pipelining and Parallelism • Static / Dynamic Scheduling • Indirection and Address Translation • Synchronous and Asynchronous Control Transfer • Timing, Clocking, and Latching • CAD Programs, Hardware Description Languages, Simulation • Physical Building Blocks (e.g., CLA) • Understanding Technology Trends

  22. My Goal • Show you how to understand modern computer architecture in its rapidly changing form. • Show you how to design by leading you through the process on challenging design problems • Learn how to test things. • NOT to talk at you • so... • ask questions • Send email • Call me • ...

  23. Summary • All computers consist of five components • Processor: (1) datapath and (2) control • (3) Memory • (4) Input devices and (5) Output devices • Not all “memory” are created equally • Cache: fast (expensive) memory are placed closer to the processor • Main memory: less expensive memory--we can have more • Interfaces are where the problems are - between functional units and between the computer and the outside world • Need to design against constraints of performance, power, area and cost

More Related