240 likes | 688 Views
Overview of Session. Overview of the development of e-Learning at BrunelRationale of Brunel's e-Learning Pathfinder ENTICE Project Overview of the Appreciative Inquiry research methodologyEight educational considerations used to elicit sound e-learning practices by means of Vista features and toolsIllustration of how the evidence of good practice and examples of future aspirations were disseminated within Schools Reflection
E N D
3. Overview of the Development of e-learning at Brunel Upgrade from Campus Edition to Vista (u-Link)
The blended learning approach
Minimum requirements determined by Senate
Participation in HEA e-learning benchmarking initiative
Brunel’s e-Learning Pathfinder ENTICE project
4. Rationale of Brunel’s e-Learning Pathfinder ENTICE Project The project aimed to:
Gather information relating to emergent broad e-learning practices
Examine the relationship at module level between patterns of feature and tool usage of Vista (u-Link), and student evaluation data
Use the evidence-base created to explore with Schools what they might aim to achieve in the blended learning situation, both in relation to process and outcomes
Establish a process for the ongoing development and monitoring of e-learning strategies and action plans that use the local evidence base developed.
5. Pathfinder outline
6. Introduction to Appreciative Inquiry (AI) Pioneer: David Cooperrider.
AI is a powerful approach to whole system change.
AI leads from the positive deviant, rather than identifying what is wrong it looks at what is right.
7. What makes Appreciative Inquiry different?
8. Success Stories
9. The 4-D Cycle of AI
10. Our affirmative topic choice
11. Educational considerations
12. The Discovery Event To identify and appreciate the best of what is working well
Understand their intentions for their choice of course design; all questions are positive (in accordance with AI)
Dialogue of discovery, narrative-rich communication. A story of each person’s past, present and future aspirations
13. The Develop Event Collectively (with others in the School team) discuss the Discovery event
Share stories, quotes, emergent themes etc
A time for people to explore their hopes and dreams for their courses; “what could be”
14. Student Evaluation Personal Response System (PRS)
Real time, active participation
Large cohorts of students
Data manipulation and analysis is accurate and significantly reduced
15. Pre-Summit Event
16. Summit Event Reflect on the findings gathered from the AI and to develop e-learning strategies and action plans required to make the School’s teaching practices more aligned with their vision and future objectives
Important…..sustainability
Highly interactive hands-on workshop.
17. Our Findings so far…
18. Project findings
19. Spectrum of good practices (Social Sciences)
20. Peer Advice (Social Sciences)
22. Advanced online technologies “…..I would like to do podcasts with no (additional) costs or time involved...” “I would really like to conduct simulated games, for example students play in groups and own a retail store, everyone else in the class is a competitor, they need to manage accounts, marketing the supply, competing against each other.”
“I would really like to conduct simulated games, for example students play in groups and own a retail store, everyone else in the class is a competitor, they need to manage accounts, marketing the supply, competing against each other.”
23. Web 2.0
25. Reflection Competing demands on time of staff
Results of investigation received positively
Evidence base of effective e-learning practice.
26.
Questions & Discussion
phil.alberts@brunel.ac.uk
http://www.brunel.ac.uk/life/study/computing/weblearn/enticepathfinderproject/