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3D rays through surfaces of VRML

3D rays through surfaces of VRML. 學生 : 蔡政鴻 老師 : 王天楷 博士. Cosmo player. http://www.kccc.gov.tw/kcc/kcc/cosmo_instnet.htm. Cosmo player. http://www.kccc.gov.tw/kcc/kcc/cosmo_instnet.htm. Cosmo player 操作說明. Go 按鈕是用來操縱向前、向後、左右等等任一方向的行動. Slide 按鈕是用來使使用者平移至任何方向的.

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3D rays through surfaces of VRML

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  1. 3D rays through surfacesof VRML 學生 : 蔡政鴻 老師 : 王天楷 博士

  2. Cosmo player http://www.kccc.gov.tw/kcc/kcc/cosmo_instnet.htm

  3. Cosmo player http://www.kccc.gov.tw/kcc/kcc/cosmo_instnet.htm

  4. Cosmo player操作說明 Go按鈕是用來操縱向前、向後、左右等等任一方向的行動 Slide按鈕是用來使使用者平移至任何方向的 Tilt按鈕可以藉由拖拉一個使用者所想要看的方向以傾斜使 用者所看到的世界 可以利用Gravity和Float兩個按鈕,來選擇以步行或飛行的 方式來瀏覽世界

  5. Cosmo player操作說明 搜尋按鈕 固定點移動視角 單一方向的遠近調整按鈕 垂直平面視野的移動 點我感受一下Cosmo player

  6. #VRML V2.0 utf8 Viewpoint {position -60 10 -40 orientation 0 0 0 3.14159} NavigationInfo {speed 500} Background { skyColor [ 1.0 1.0 1.0 ]

  7. Transform { translation 0 0 0 scale 1 10 1 children [ Shape {# Black frame appearance Appearance {material Material {emissiveColor 0.0 0.0 0.0}} geometry IndexedLineSet { coord Coordinate { point [ 0 0 0 65 0 0 65 0 75 0 0 75 0 5 0 65 5 0 65 5 75 0 5 75 } coordIndex [ 0 1 2 3 0 -1 4 5 6 7 4 -1 0 4 -1 1 5 -1 2 6 -1 3 7 -1 ] } }

  8. Shape { appearance Appearance { material Material { emissiveColor 0.0 0.0 1.0 transparency 0.0 } } geometry IndexedFaceSet { solid FALSE coord Coordinate { point [ 66.044 0.712 61.474 65.084 0.7345 60.489 64.665 0.8429 60.06 63.897 0.9241 59.272 63.094 1.0054 58.449 ]} coordIndex [ 198 199 201 -1 341 1114 1115 -1 316 317 319 -1 63 635 636 -1 211 212 1053 -1 ] } }

  9. Shape { #line1 appearance Appearance { material Material {emissiveColor 1.0 0.0 0.0} } geometry IndexedLineSet { coord Coordinate { point [ 0.000000000000 0.000000000000 34.000000000000 2.324286020679 1.295420556733 34.325323102767 8.717699803001 0.000000000000 34.762699904785 0.000000000000 0.000000000000 34.000000000000 2.328389722017 1.296054705844 34.325741840431 ] } coordIndex [ 0 1 2 -1 3 4 5 -1 6 7 8 -1 9 10 11 -1 12 13 14 -1 ] } }

  10. Shape { #line2 appearance Appearance { material Material {emissiveColor 1.0 1.0 0.0} } geometry IndexedLineSet { coord Coordinate { point [ 0.000000000000 0.000000000000 36.000000000000 12.095006887396 1.376390033544 36.248856095030 28.951000000000 0.000000000000 36.000000000000 0.000000000000 0.000000000000 36.000000000000 12.103762839639 1.376529378138 36.248881289016 ] } coordIndex [ 0 1 2 -1 3 4 5 -1 6 7 8 -1 9 10 11 -1 12 13 14 -1 ] } } ] }

  11. 報告完畢 ~謝謝~

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