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Lecture 2: Basic Instructions

Lecture 2: Basic Instructions. CS 2011. Fall 2014, Dr. Rozier. PROBLEM SETS. Consider the following processors, P1, P2, and P3 executing the same instruction set with clock rates and CPI as indicated Which processor has the highest performance in terms of instructions per second?

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Lecture 2: Basic Instructions

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  1. Lecture 2: Basic Instructions CS 2011 Fall 2014, Dr. Rozier

  2. PROBLEM SETS

  3. Consider the following processors, P1, P2, and P3 executing the same instruction set with clock rates and CPI as indicated Which processor has the highest performance in terms of instructions per second? If the processors each execute a program in 10s, find the number of cycles and the number of instructions We are trying to reduce the execution time by 30% but this leads to an increase in CPI of 20%. What clock rate should we have to get this reduction?

  4. Consider a computer running code with four main routines, A, B, C, and D. • How much is the total time reduced if the time for Routine A is reduced by 20%? • How much is the time for Routine B reduced if the total time is reduced by 20%? • Can the total time be reduced by 20% by only reducing the time for Routine D?

  5. Consider a computer running code with four main routines, A, B, C, and D. • How much is the total time reduced if the time for Routine A is reduced by 20%? • How much is the time for Routine B reduced if the total time is reduced by 20%? • Can the total time be reduced by 20% by only reducing the time for Routine D?

  6. Consider a computer running code with four main routines, A, B, C, and D. • How much must we improve the CPI of Routine A if we want the program to run twice as fast? • How much must we improve the CPI of Routine C if we want the program to run twice as fast? • How much is the execution time improved if the CPI of routines A and B are reduced by 40%, and the CPI of routines C and D are reduced by 30%?

  7. REPRESENTING NUMBERS

  8. Networking and Communication • What if we encode the signal into pulses? • Detect if the value is above or below some threshold, and decide it represents a 1, or a 0. • Strings of 1’s and 0’s can be interpreted as a number.

  9. Some simple things we can represent with 1’s and 0’s • True or false… • 1 – true • 0 – false • We already were doing this with pure signals.

  10. Some simple things we can represent with 1’s and 0’s • Integers • Examples • 00000000 – 0 - 00000010 - 2 • 00000001 – 1 - 00001010 – 10 • 00000011 – 3 - 10010011 – 147

  11. Unsigned Binary Integers • Given an n-bit number • Range: 0 to +2n – 1 • Example • 0000 0000 0000 0000 0000 0000 0000 10112= 0 + … + 1×23 + 0×22 +1×21 +1×20= 0 + … + 8 + 0 + 2 + 1 = 1110 • Using 32 bits • 0 to +4,294,967,295

  12. Hexadecimal • Base 16 • Compact representation of bit strings • 4 bits per hex digit • Example: eca8 6420 • 1110 1100 1010 1000 0110 0100 0010 0000

  13. BASIC INSTRUCTIONS

  14. Instruction Set • The repertoire of instructions of a computer • Different computers have different instruction sets • But with many aspects in common • Early computers had very simple instruction sets • Simplified implementation • Many modern computers also have simple instruction sets

  15. MIPS vs ARMv6 • The book uses the MIPS instruction set. • We will be using ARMv6 in our labs. • Both are RISC (reduced instruction set computer) architectures. • Many similarities.

  16. MIPS • Used in many embedded systems • Routers, gateways • Playstation 2 and PSP • Invented by Prof John Hennessy at Stanford, the first RISC architecture.

  17. ARM • Introduced in 1985 • Focused on low-power friendly operation. • Since 2005, over 98% of all mobile phones had at least one ARM processor. • Over 37 billion ARM processors in use in 2013. • Rapidly becoming the dominant processor architecture in the world.

  18. Instructions • C code: • f = (g + h) – (i + j); • Compile ARM code: • add r0, r3, r4 # temp t0 = g + h • add r1, r5, r6 # temp t1 = i + j • sub r2, r0, r1 # f = t0 – t1

  19. Register Operands • Instructions use registers for operands. • Registers are extremely fast SRAM locations that are directly accessible by the processor. • Very fast, but very expensive, so very small.

  20. Registers • Each register holds a word (4 bytes). • Registers r0-r12 are general purpose.

  21. Registers • Registers r13 – r15 have special purposes • The PC, r15, is very dangerous.

  22. Registers • The register r13 holds the stack pointer • Also called sp • Points to a special part of memory called the stack. • More about this later.

  23. Registers • The register r14 holds the link register • Also called lr • Holds the value of a return address that allows for fast and efficient implementation of subroutines.

  24. Registers • The register r15 holds the program counter • Also called pc • Holds an address of an instruction. Keeps track of where your program is in its execution of machine code. • PC holds the address of the instruction to be fetched next.

  25. Registers • One additional register, the “current program status register” • Four most significant bits hold flags which indicate the presence or absence of certain conditions.

  26. Registers • N – negative flag • Z – zero flag • C – carry flag • V – overflow flag

  27. Registers • N – set by an instruction if the result is negative (set equal to the two’s complement sign bit) • N – negative flag • Z – zero flag • C – carry flag • V – overflow flag

  28. Registers • Z – set by an instruction if the result of the instruction is zero. • N – negative flag • Z – zero flag • C – carry flag • V – overflow flag

  29. Registers • C – set by an instruction if the result of an unsigned operation overflows the 32-bit register. Can be used for 64-bit arithmetic • N – negative flag • Z – zero flag • C – carry flag • V – overflow flag

  30. Registers • V – works the same as the C flag, but for signed operations. • N – negative flag • Z – zero flag • C – carry flag • V – overflow flag

  31. MORE ABOUT THESE LATER…

  32. The Memory Hierarchy

  33. Load-Store Architecture • RISC architectures, like ARM and MIPS utilize a load-store architecture. • Memory cannot be part of arithmetic operations. • Only registers can do this • Access memory is through loads and stores.

  34. Register Memory Architecture • Featured on many CISC architectures, like x86 • Allows direct access to memory by instructions.

  35. Load Store and ARM • Register space is pretty cramped!!! • LoaD to a Register with LDR • SToRe to memory with STR • ldr <register>, [<base>{,<offset>}] • Loads a byte from <base>+<offset> into <register> • str <register>, [<base>{,<offset>}] • Stores a byte from <register> into <base>+<offset>

  36. Load Store and ARM • Example • ldr r0, [r1,r2] • Load data from location r1+r2 into r0. • ldr r0, =string • Load data from label string into r0. • Special cases exist, see ARM manual • Example: ldrb loads a single byte, padded with zeros.

  37. Constants or Immediates • Operands can contain registers, or immediate values. • An immediate is like a constant • Represent immediates as follows: • #20 • add r0, r1, #20 – adds 20 to the value of r1 and stores it in r0.

  38. Arithmetic Instructions • Addition • add, adc, adds, etc • Subtraction • sub, sbc, rsb, subs, etc • Multiply • mul, mla, etc

  39. Move Instruction • mov <destination>, <operand> • mov r0, r1 – copy the contents of r1 into r0. • mov r0, #20 – copy an immediate value of 20 into r0. • mvn <destination>, <operand> • Move negative, negates operand before copying it.

  40. Compare Instructions • cmp <operand1>, <operand2> • cmn <operand1>, <operand2> • Don’t change the operands, update special status register flags. • cmp – subtracts operand2 from operand1 and discards the result. • cmn – adds operand2 to operand1 and discards the result.

  41. Status Register Flags • Compare instructions and the special “S” versions of instructions (adds, subs, movs) set the status register flags. • Can be used with conditional suffixes to make conditionally executed instructions.

  42. Conditional Execution • Just as the special “S” suffix can be added to set status flags, other suffixes can be added to act on status flags.

  43. EQ: Equal Z=1 • Using the EQ suffix on an instruction will cause it to only be executed if the zero flag is set. cmp r0, r1 @ Set flags based on r0-r1 adds r0, r1, r2 @ Set flags based on r0 = r1 + r2 movs r0, r1 @ Set flags based on r0 = r1

  44. EQ: Equal Z=1 • Using the EQ suffix on an instruction will cause it to only be executed if the zero flag is set. Example cmp r0, r1 @ Set flags based on r0-r1 addeqr2, r0, r1 @ Conditional addition

  45. NE: Equal Z=0 • Using the NE suffix on an instruction will cause it to only be executed if the zero flag is not set.

  46. Other conditional suffixes • VS – overflow set, V=1 • VC – overflow clear, V=0 • MI – minus set, N=1 • PL – minus clear, N=0 • CS – carry set, C=1 • CC – carry clear, C=0 • AL – always, unconditional • NV – never, unconditional

  47. Multiple Conditional Suffixes • HI – higher (unsigned), C=1 and Z=0 • Unsigned greater than • LS – lower (unsigned), C=0 and Z=1 • Unsigned less than • GE – greater or equal (signed), N=1, V=1 OR N=0, V=0 • Signed greater than or equal to • LT – less than (signed), N=1, V=0, OR N=0,V=1 • Signed less than

  48. Multiple Conditional Suffixes • GT – greater than (signed), N=1, V=1, OR N=0, V=0 AND Z=0 • Signed greater than • LE – less than or equal (signed), N=1, V=0, OR N=0, V=1, OR Z=1 • Signed less than or equal to

  49. For next time • Continue discussion on basic instructions.

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