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Primer to Physics Engines. By Matti Larsson and Christian Holmboe , Nya Medier, 5p, VT02. Paper contents. Introduction to physics simulations Technical overview of algorithms and methods Overview of existing physics engines
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Primer to Physics Engines By Matti Larsson and Christian Holmboe, Nya Medier, 5p, VT02
Paper contents • Introduction to physics simulations • Technical overview of algorithms and methods • Overview of existing physics engines • In the summary, we discuss the driving forces behind and the future of physics engines
Introduction • Rigid bodies • Deformable objects • Collision detection • Broad phase • Narrow phase • Constraints
Havok • Cloth is a two-dimensional spring mesh • Fast cloth technique
Vortex • Motion captured character animation • Relative Position, Relative Orientation (RPRO)
Key problems • Stability problems • Scaling problems • Rotation energy • Over-determined constraints • Multi-physics • Hardware concerns
Conclusions and future • Total VR solution packages will emerge • WYSIWYG (What You See Is What You Get) tools • Cheating vs. real physics; examples: • Havok cloth • Vortex character animation, Relative Position, Relative Orientation (RPRO). • Chaotic behaviour • Academic and commercial worlds join forces for standardization and cost sharing