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Computer organization & Assembly Language Programming

Computer organization & Assembly Language Programming. Rabie A. Ramadan http://www.rabieramadan.org/ Ra.ramadan@uoh.edu.sa http://www.rabieramadan.org/classes/2014-2015/ICS232/. Class Style. Do not think of the exam Just think of the class materials and how much you learn from it

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Computer organization & Assembly Language Programming

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  1. Computer organization & Assembly Language Programming Rabie A. Ramadan http://www.rabieramadan.org/ Ra.ramadan@uoh.edu.sa http://www.rabieramadan.org/classes/2014-2015/ICS232/

  2. Class Style • Do not think of the exam • Just think of the class materials and how much you learn from it • Feel free to stop me at any time • I do not care how much I teach in class as long as you understand what I am saying • There will be an interactive sessions in class • you solve some of the problems with my help Chapter 2 — Instructions: Language of the Computer — 2

  3. When the time is up , just let me know…. Chapter 2 — Instructions: Language of the Computer — 3

  4. Textbook S. Dandamudi, “Introduction to Assembly Language Programming,” Second Edition, Springer, 2005.

  5. Grading

  6. Course Objectives • To introduce basic concepts of computer organization. • To illustrate the computer organization concepts by Assembly Language programming. • To teach Assembly language of most recent processor such as Intel Pentium processor.

  7. Why program in assembly language? Time-efficiency Space-efficiency Accessibility to hardware Typical applications Why learn assembly language? Performance: C versus assembly language Multiplication example Outline • A user’s view of computer systems • What is assembly language? • Relationship to machine language • Advantages of high-level languages • Faster program development • Easier maintenance • Portability

  8. What is a Machine ? Process Directives Raw Material Final Product Machine In General: Device that processes a series of raw materials into the desired product following a well-defined process

  9. Types of Machines

  10. Computer Machine Model Machine = Computer Process = Program Directives Program = Suite of Instructions Instruction = Simple Operation

  11. Basic Computer Organization (1) • Need a Unit to Execute Instructions • Need a Unit to Contain Programs • Need a Unit to Contain Input Data • Need a Unit to Contain Intermediate Stage Data • Need a Unit to Input Data • Need a Unit to Output Data Central Processing Unit (CPU) Memory IO

  12. Basic Computer Organization (3) Memory Cpu I/O Buses Buses: Groups of Electrical Signals or Wires That Establish The Communication Between The Different Computer System Components

  13. 0 1 2 Memory Similar to a set of Storage Bins Data 1 Data 2 Each Bin is Called: A Memory Location Each Location has a Content And an Index The Content is The Data and the Index is The Address Data is Written in Memory And Read from The MEmory The CPU Reads Data From Memory And Writes Data Into Memory

  14. Basic Computer Organization (3) Memory Cpu Address Bus Data Bus I/O Control Bus Address Bus: Specifies the Address of the Data being Accessed Data Bus: Carries the Data to be Transferred Control Bus: Specifies the Nature of the Transfer: (Memory Read/Write or I/O)

  15. Memory • Storage Device • Stores Programs and Data coded in binary format. • Technically “similar” to a two-dimensional array of “switches” • A “switch” called a bit (abbr. for binarydigit) • n Address lines means 2n words of m bits each 2n n Address m 1 Data 0

  16. Memory • 2 Operations: • Read: Copy Data stored in word of Address (on Address lines) to Data Bus • Write: Store Data on Data Bus into word of Address (on Address lines) n Memory Addr Read Write m Data COE 205

  17. Concept of Address • It is an index in the memory • It represents a “geographic” location of a word in the memory • Number of Address lines and Word size determine Memory Capacity (Size) • Most of the time: • Memory size = 2n words = 2n * m bits COE 205

  18. RAM • RAM: Random Access Memory • Although the name is about the way memory is accessed. Historically, volatile memory has been called RAM. • Volatile (do not retain information on power off) • Used mainly as Central Memory for CPUs • Two types of RAM • Static: Continuous Retention of Information • Dynamic (DRAM): needs refresh cycle to maintain information COE 205

  19. ROM • Non Volatile • Used to store data (programs) that do not change often (fixed) • Many types • Mask ROM: Values set at fabrication stage. Values cannot be changed • Fuse PROM: Values set at burning phase. Values cannot be changed • EPROM: Can be erased (UV) • EEPROM: Electrically erased • Flash EEPROM: Easily reprogrammable. • New: NVRAM (Non Volatile RAM): Fast access time.

  20. Disk Drives • Hard Drive: suite of magnetic disks. Mechanically read and write data by moving a set of magnetic head over the disks • CD-ROM, DVD-ROM: Suite of optical disks read by measuring the time of laser reflexion between “1” and “0” N S “0” “1”

  21. Instruction 1 Instruction 2 Instruction 3 Instruction n Program Execution • A Program is a suite of instructions • Program Execution is Sequential • Program is stored in Memory • Program is executed by CPU COE 205

  22. CPU • Executes Programs Stored in Memory • Executes Instructions ONE by ONE • Only “knows” instructions: Instruction Set • DO NOT know any notion of Program as a single entity. • Everything is a suite of instructions COE 205

  23. CPU Structure (1) Is Mainly a Data Processing Unit Controlled by a Control Unit. • Data Processing Unit: Datapath • Registers (Scratch pad working space or temporary data storage) • ALU: Arithmetic and Logic Unit • Internal Buses • Control Unit: Generates Commands to “drive” Datapath operations COE 205

  24. CPU Structure (2) Data Path is Similar to a Pipe Structure where valves are controlled by the Control Unit Control Unit ALU Datapath Register Register COE 205

  25. Master Clock • Instructions Executed step by step • Need a “Rhythm” Generator to move forward in the steps: Time Clock Cycle Clock Frequency = 1/Clock Cycle Period : MHz Every CPU needs a Clock to control the transition from one execution step to the next COE 205

  26. Instruction Set • Instruction Set is the Catalog of the CPU • Defines what are ALL the possible operations that the CPU can execute • Only Instructions are recognized by CPU. • CPU does NOT “understand” High Level Language (text). • CPU understands instructions coded in numbers called machine code. COE 205

  27. Instruction parameters • Each Instruction specifies an action or a suite of actions: • Action(s) “identifier” or Operation Code or Opcode • Action arguments or operands • Methods specifying how to access the operands, called addressing modes Instruction specified as: <Opcode> <Operand 1, addr_mode1> <Operand 2, addr_mode2> …. COE 205

  28. Number of Operands • Many types of Instruction Sets • Instruction Set with One Operand: Implicit Register Called Accumulator. Everything goes to and from the accumulator: • Instruction Set with Two Operands: Many registers can be used as accumulators • Instruction Set with Three Operands: Mainly Register Based. COE 205

  29. Fetch – Decode - Execute Fetch Address of next Instruction Cpu Memory Fetch Instruction Read Command Opcode Reg Immediate Decode Instruction Decoder Decode Execute Execute COE 205

  30. Address of Programs • Where the Address of next instruction is Stored ? Need for an Instruction Pointer Called: “Program Counter” PC • Critical Component of CPU • Conveniently useful for changing program sequence (Branch instructions)

  31. Instruction Register • Where is the current instruction going to be stored during its execution ? Need for a Register Called: “Instruction Register” Data Bus • Critical Component of CPU • Internal Register. Cannot be used (accessed) by instructions • Holds the current instruction until its execution is completed • Tightly Coupled to the decoding portion of the control unit • Connected to the datapath (to transfer operand fields) Opcode Op1 Op2 Instruction Decoder

  32. Program in Memory • Binary code (machine code). Memory (8-bit) B8 MOV AX,5 00 05 03 ADD AX,BX C3 EB JMP Next E7

  33. High Level Languages • Machine independent. • Cannot be run directly on the target machine • Need to be translated to machine language • Compiler: program that translates a HLL program to a machine language program of a specific platform • The Machine language program produced by the compiler is the executable program. • Translating HLL programs to machine language programs is not a one-to-one mapping • A HLL statement translated to one or more machine language instructions • Usually, machine language programs produced by compilers are not efficient • Deals with Data types (integer, real, complex, user-defined) vs. machine language: no data types only binary words. COE 205

  34. Assembly Language • Text version of machine language • Human friendly representation of machine language • Based on mnemonics (easy to memorize abbreviations of actions) instead of dealing with opcode numbers. • Complicated format simplified with some conventions • Text file translated into machine code by the Assembler COE 205

  35. Assembler • Program that assemble the programs written in assembly language into machine language • Because there is a ONE to ONE mapping between instructions written in assembly language and machine language instructions, the process is called: assembly rather than translation. • Disassembly (reverse process) is also easy because of the ONE to ONE relation between the assembly language instructions and the machine language instructions COE 205

  36. Linker • Program used to link together separately assembled/compiled programs into a single executable code • Allows the programmers to develop different parts of a large program separately, test them separately and ‘freeze’ them for future use. • Allows the programmer to develop store portions of programs that have been intensively tested and used into a “program library” for anyone to re-use them. • Produces modular programs and greatly enables the management of large programming projects

  37. Debugger/Monitor These are tools that allow the assembly programmers to: • Display and alter the contents of memory and registers while running their code, • Perform disassembly of their machine code (show the assembly language equivalent), • Permit them to run their programs, stop (or halt) them, run them step-by-step or insert break points. • Break points: Positions in the program that if are encountered during run time, the program will be halted so the programmer can examine the memory and registers contents and determine what went wrong.

  38. A User’s View of Computer Systems

  39. What Is Assembly Language? • Some example assembly language instructions: inc result mov class_size,45 and mask1,128 add marks,10 • Some points to note: • Assembly language instructions are cryptic • Mnemonics are used for operations • inc for increment, mov for move (i.e., copy) • Assembly language instructions are low level • Cannot write instructions such as mov marks, value MIPS Examples andi $t2,$t1,15 addu $t3,$t1,$t2 move $t2,$t1

  40. What Is Assembly Language? (Cont’d) • Some simple high-level language instructions can be expressed by a single assembly instruction Assembly LanguageC inc result result++; mov class_size,45 class_size = 45; and mask1,128 mask1 &= 128; add marks,10 marks += 10;

  41. What Is Assembly Language? (Cont’d) • Most high-level language instructions need more than one assembly instruction C Assembly Language size = value; mov AX,value mov size,AX sum += x + y + z; mov AX,sum add AX,x add AX,y add AX,z mov sum,AX

  42. What Is Assembly Language? (Cont’d) • Readability of assembly language instructions is much better than the machine language instructions • Machine language instructions are a sequence of 1s and 0s Assembly LanguageMachine Language (in Hex) inc result FF060A00 mov class_size,45 C7060C002D00 and mask,128 80260E0080 add marks,10 83060F000A

  43. What Is Assembly Language? (Cont’d) • MIPS examples Assembly LanguageMachine Language (in Hex) nop 00000000 move $t2,$t15 000A2021 andi $t2,$t1,15 312A000F addu $t3,$t1,$t2 012A5821

  44. Why Program in Assembly Language? • Two main reasons: • Efficiency • Space-efficiency • Time-efficiency • Accessibility to system hardware • Space-efficiency • Assembly code tends to be compact • Time-efficiency • Assembly language programs tend to run faster • Only a well-written assembly language program runs faster • Easy to write an assembly program that runs slower than its high-level language equivalent

  45. Typical Applications • Application that need one of the three advantages of the assembly language • Time-efficiency • Time-convenience • Good to have but not required for functional correctness • Graphics • Time-critical • Necessary to satisfy functionality • Real-time applications • Aircraft navigational systems • Process control systems • Robot control software • Missile control software

  46. Performance: C versus Assembly Language C version AL version Last slide

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