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business strategy 2.0. game theory. 2 person zero-sum 2 person non-zero-sum n-person asymmetric information sequential learning about other players R-absences strategic time. market power. monopoly, restrictions rents industry analysis, concentration, π GE matrix Porter ’ s 5-forces.
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game theory • 2 person zero-sum • 2 person non-zero-sum • n-person • asymmetric information • sequential learning about other players • R-absences • strategic time IEMBA STMT 621 Strategy 2.0
market power • monopoly, restrictions • rents • industry analysis, concentration, π • GE matrix • Porter’s 5-forces IEMBA STMT 621 Strategy 2.0
Porter’s 5-force model new entrants level of within-industry rivalry suppliers customers substitutes IEMBA STMT 621 Strategy 2.0
firm-level analysis • competitive advantage • acquiring SCA • cost & power - vertical & horizontal integration, alliances • RBV • K-based (learning) (KBV) • data, meaning & practice (DMP) • learning through time (practice) IEMBA STMT 621 Strategy 2.0
Penrose’s firm resource extensibility interpretive ambiguity new meaning exploration IEMBA STMT 621 Strategy 2.0
Nonaka & Takeuchi’s SECI model combination meaning externalization disjunction internalization practice socialization spiral of K-integration & knowledge increase IEMBA STMT 621 Strategy 2.0
strategic imagination • ideas about learning • imagination versus agency • constraints • ba - context • Space & Time (History) IEMBA STMT 621 Strategy 2.0