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The final boss

The final boss. preparations. quests left before the boss (due by 8 am). Concept (max 25 points) 1 page introduction/summary of your game Design (max 75 points) Covers your vision of the game in as much detail as possible Business plan (max 100 points )

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The final boss

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  1. The final boss preparations

  2. quests left before the boss (due by 8 am) • Concept (max 25 points) • 1 page introduction/summary of your game • Design (max 75 points) • Covers your vision of the game in as much detail as possible • Business plan (max 100 points) • Covers your costs & how you expect to make money. Make assumptions • Prototype (max 150 points) • Ready to play and any instructions that might be needed

  3. Final boss goals • Imagine the bosses (chris and I) are actually capital venturists • Convince us that we should invest in you • How? • Emphasize innovation and uniqueness • Convince us that the game will be fun • Convince us that you understand your market • Players • competition

  4. logistics • 8-11 in SN 115 • Breakfast will be provided • Each team will have 15-20 minutes (including demo) • Order will be based on pulling game names from a hat • After presentation, bosses and their advisory board (rest of the class) will challenge you • We will not have read your documents yet • Bosses’ evaluation will be by email • After all presentations, voting for people’s choice award • evaluations

  5. Final boss evaluation areas ratings • ability to communicate your vision • understanding of what it takes to build a game • how you propose to market the game and to whom • quality of the game concept • appropriateness of design decisions 0 = you didn't touch on the topic 1 = you didn't demonstrate that you know what it takes 2 = you understand what is needed but don't have good answers 3 = you have good answer

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