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Virtual Agents for Social Tutoring

This project focuses on developing and applying the Thinking Head technology to create virtual agents for social tutoring, particularly for children with special needs like autism and hearing impairment.

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Virtual Agents for Social Tutoring

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  1. Virtual Agents for Social Tutoring Honours Project in Computer Science By Marissa Milne

  2. The Thinking Head Project • Joint project funded by ARC and NH&MRC • Australian Research Council and National Health and Medical Research Council • Flinders University is only one participant, also University of Western Sydney, University of Canberra, Macquarie University and many more • Many aspects to the project, both developing the Thinking Head technology further and applying it to novel uses MANAMemory Management AVAST Social Tutoring VALIANTLiteracy and Numeracy Speech recognition and synthesis Face and emotion recognition Human computer interaction Dialog generation and management

  3. Origins of AVAST Autonomous Virtual Agents for Social Tutoring • Suggested by Novita for hearing impaired children • Prototype focuses on children with autism • Proposal for future development includes a range of special needs, including hearing impaired children • Prototype is one of the first practical applications of the Thinking Head technology

  4. Why Virtual Agents? • Individuals with ASD often enjoy computers • Always available for practice • Consistent and predictable • Can control level of complexity • lesson content • appearance of people and interface • Can aid generalisation • e.g. variety of virtual people to practice reading facial expressions with • Learner can work at their own pace

  5. Why Virtual Agents? • Children with ASD have difficulties with social skills • Children need help in recognizing social cues • Children need scaffolding in learning to avoid being overwhelmed by information • Interacting with a computerized avatar is less threatening • Computerized avatar can be arbitrarily human- or cartoon-like • Children often have an enthusiasm for computers/cartoons • Interacting with a computer conserves human resources • Therapists can specify computerized programs and interventions • A computer is non-threatening and non-judgmental

  6. Existing Virtual Peer Interventions • Autonomous versus Authorable virtual peers • Sam: authorable for social skills (Tartaro and Cassell 2008) • Baldi and Timo: autonomous for vocabulary development (Bosseler and Massaro 2003)

  7. Lesson Content • Motivation: • Difficulty reading non-verbal cues • ‘Theory of Mind’ issues – trouble understanding that other people do not always feel the way they do • Can lack social skills needed to make friends – exposed to bullies • Choices: • Conversation Skills • Recognising faces indicating boredom, interest or turn requesting behaviour and choosing appropriate actions to take • Dealing with Bullying • Discriminating between friendly/bullying behaviour and laughing with/laughing at • Learning a simple 3 step strategy to deal with bullying

  8. Design Considerations • Sensory tolerance • Keep interface simple, avoid unnecessary use of colour, sound, movement, etc.. • Communication impairments • Use of icons to facilitate understanding • Allow for different interaction options • Keep dialogue simple • Able to read aloud displayed options or repeat last question • Generalisation • Each of the three rounds is presented by a different tutor • Some randomization in generation of dialogue

  9. Preliminary Evaluation • Evaluation of facial expressions with typically developed adults • Participants watched a virtual person display expressions while listening to a story • Provided with open ended questions then multiple choice questions • Results indicated that facial expressions used in the tutoring software were appropriate

  10. Expression Demonstration Bored Interested Wanting to Talk

  11. Evaluation – Testing Outcomes • Ceiling effect in several participants • Need to screen participants prior to involvement • Regardless, significant improvements were made • Average of 54% improvement for dealing with bullying tutor and 32% for conversation tutor

  12. Evaluation - Survey Outcomes • Average score above ‘neutral’ midpoint for all questions • Mode of 6 or more for all questions except for Question 6 in the Dealing with Bullying tutor. (1 = strongly disagree, 7 = strongly agree) • Program was easy to use • Program was fun to use • It was easy to understand what the virtual tutors said • It was easy to understand what to do • The tutors were friendly • The program helped me to learn • What did you like best about the program? • What did you like least about the program? • Would you change anything about the program? If yes, what?

  13. Evaluation - Survey Outcomes Conversation tutor survey summary • Positives: • Lesson structure • Enjoyed novel interactions • Responded well to tutors • Non-judgmental learning tool • Negatives: • Length of time • Tutors’ voices Dealing with bullying tutor survey summary

  14. Future Directions • Progress with the learner • Gradually introduce new content once existing content is sufficiently mastered • Modular social skills training • Can be tailored to different: • Social Contexts • The home, community, peer group • Applications • Social and communication skills learning, friendship skills, real world situations

  15. Modelling and Practice • Can demonstrate various social scenarios • Allows child to engage in role-play • Can give feedback on appropriate behaviour • Acts as a companion and helps solve problems • Gives training on how to be a friend • Allows practice of social skills in a group • Children interact with tutors and each other

  16. Unique interface • User interacts with tutor by: • Speaking • Touch screen and natural actions/gestures • Moving physical objects • Human-like conversation: • Engaging • Interpersonal reinforcement– words, facial expression, gentle feedback • One-on-one tutoring/advice: • Monitors activities and offers help if needed

  17. Benefits • Customized Content • Cater to special needs and interests • Flexible and low cost • Can be home-/self-administered • Supports work of human therapist • Autonomous interactive system • Effective, low-maintenance skills training system • Automated one-on-one social exercises • Automatic adaptation/learning • Gradual changes in content, appearance, complexity

  18. Reporting • Can provide reports to caregivers and professionals working with child • Potential to alert to new issues • Make even small gains visible • Can quantify progress by exercise type • Another TH project focuses on detecting gifted and talented in non-typical populations

  19. Stage 1 Basic development and deployment Stage 2 Extended interactive system Stage 3 Final fully autonomous system Incremental Development Process

  20. Staged Development Process Stage 1 – no/limited camera or microphone use • Text In-Speech Out interactive system • Design and implement pilot modules Stage 2– speech recognition and adaptation • More complex, less structured interactions • Test with expanded audience

  21. Staged Development Process Stage 3 –non-verbal cues, group interaction • Emotion, speech, face and object recognition • Situation awareness (person, expression, object) • Interface with system by manipulating objects • Group interaction modules • Children interact with each other and tutors in a group • Final system deployment

  22. Module Demonstration • Where to look? • Explaining cues of interest • Guided practice

  23. Questions or Comments? If you would like any more information about the project or would like to contribute your ideas, please contact me: marissa.milne@flinders.edu.au

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