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Computer Architecture

Computer Architecture. Introduction. Syllabus. ECE 4551 Computer Architecture Contact Info: Këpuska, Veton Olin Engineering Building, Office # 344 Tel. (321) 674-7183 E-mail: vkepuska@fit.edu

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Computer Architecture

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  1. Computer Architecture Introduction

  2. Syllabus • ECE 4551 Computer Architecture • Contact Info: Këpuska, Veton Olin Engineering Building, Office # 344Tel. (321) 674-7183E-mail: vkepuska@fit.edu • CRN   Subj   Crse   Sec   Credits   Title  80122   ECE  4551  E1  3.00   Computer Arch.  Start Date  End Date Days & Times   Bldg RoomAug 25, 03 Dec 13, 03  TR 06:30pm-07:45pm  501ENG 118EC   • Instructor(s): Veton Këpuska • Textbook(s): Computer Systems Design & Architecture, by Vincent P. Heuring & Harry F.Jordan, Addison Wesley Longman, Inc.,1997, ISBN 0-8053-4330-X. Veton Këpuska

  3. Syllabus • Course Goals:To provide a clear understanding of the structureand function of the digital computer at all levels from digital logic, or gate level, to the machine language programming level, to the overall system, or architectural level. • Subject Area: Computer Architecture • Prerequisites: ece3551 or cse3101 • Topics Covered: • COMPUTER HARDWARE DESIGN/BIT-SLICE ARCHITECTURE. A study of the design of large computer systems and special-purpose controllers. The theory behind bit-slice concepts, microcode, pipelines, cache memory, instruction execution overlapping is also covered. Systems are designed using bit-slice technology and microcode. • Recommended Grading • Homework: 30% • Exams: 70% (20%+20%+30%) Veton Këpuska

  4. Blackboard • Enroll in the class using Blackboard: • http://fit.blackboard.com/ -> • Course Catalog -> • TraditionalCourses -> • ComputerArchit. -> • Login -> • Create an Account Veton Këpuska

  5. Backup Course Information • http://my.fit.edu/~vkepuska/ece4551/ Veton Këpuska

  6. The General Purpose Machine Topics 1.1 The General Purpose Machine 1.2 The User’s View 1.3 The Machine/Assembly Language Programmer’s View 1.4 The Computer Architect’s View 1.5 The Computer System Logic Designer’s View 1.6 Historical Perspective 1.7 Trends and Research 1.8 Approach of this course Veton Këpuska

  7. The General Purpose Machine—A Perspective • Alan Turing showed that an abstract computer, a Turing machine, can compute any function that is computable by any means. • A general purpose computer with enough memory is equivalent to a Turing machine. • Over 50 years, computers have evolved • from memory size of 1 kiloword (1024 words) clock periods of 1 millisecond (0.001 s) • to memory size of a terabyte (240 bytes) and clock periods of 1 ns (10-9 s) • More speed and capacity is needed for many applications, such as: • Real-time 3D animation • Image rendering • Weather forecasting Veton Këpuska

  8. Term Normal Usage As a power of 2 K (kilo-) 103 210 = 1,024 M (mega-) 106 220 = 1,048,576 G (giga-) 109 230 = 1,073,741,824 T (tera-) 1012 240 = 1,099,511,627,776 Usage Term m (milli-) 10-3 m (micro-) 10-6 n (nano-) 10-9 p (pico-) 10-12 Units: Bit (b), Byte (B), Nibble, Word (w), Double Word, Long Word, Second (s), Hertz (Hz) Scales, Units, and Conventions Veton Këpuska

  9. Scales, Units, and Conventions • Left-most bit => most significant bit (msb) • Right-most bit => least significant bit (lsb) • Seconds => s • Bits => b • Bytes => B • Words => w • Examples: • Gb/s (Giga bits per second) • MB (MegaBytes) • 100 ns (NanoSeconds)  10 MHz Veton Këpuska

  10. Fig 1.1 The User’s View of a Computer The user sees software, speed, storage capacity, and peripheral device functionality. Veton Këpuska

  11. Machine/Assembly Language Programmer’s View • Machine language: • Set of fundamental instructions the machine can execute • Expressed as a pattern of 1’s and 0’s • Assembly language: • Alphanumeric equivalent of machine language • Mnemonics more human-oriented than 1’s and 0’s • Assembler: • Computer program that transliterates (one-to-one mapping) assembly to machine language • Computer’s native language is machine/assembly language • “Programmer,” as used in this course, means machine/assembly language programmer Veton Këpuska

  12. Machine and Assembly Language • The assembler converts assembly language to machine language. Student must also know how to do this. Op code Data reg. #5 Data reg. #4 MC68000 Assembly Language Machine Language MOVE.W D4, D5 0011 101 000 000 100 ADDI.W #9, D2 0000 000 010 111 100 0000 0000 0000 1001 Tbl 1.2 Two Motorola MC68000 Instructions Veton Këpuska

  13. The Stored Program Concept The stored program concept says that the program is stored with data in the computer’s memory. The computer is able to manipulate it as data—for example, to load it from disk, move it in memory, and store it back on disk. • It is the basic operating principle for every computer. • It is so common that it is taken for granted. • Without it, every instruction would have to be initiated manually. Veton Këpuska

  14. The Stored Program Concept • The stored program concept originated with Eckerd and Mauchley’s group in the mid-1940s. (ENIAC) • Machine language program that is stored in the machine’s memory is executed instruction by instruction. • One by one, machine language instructions are fetched out of the computer’s memory, • Temporarily stored in the instruction register (IR), and • Executed by the central processing unit (CPU). • The information where the next instruction is to be fetched is stored in a register known as program counter (PC) • This is referred to as fetch-execute cycle. Veton Këpuska

  15. Input Memory Output CPU Processing (ALU) Control Basic Organization of Digital Computers Data and Instructions Instructions Decision Results Results/Data Control Signals Veton Këpuska

  16. M C 6 8 0 0 0 C P U M a i n m e m o r y 3 1 0 0 V a r i o u s C P U r e g i s t e r s 4 0 0 0 0 0 1 1 1 0 1 0 0 0 0 0 0 1 0 0 1 5 0 P C 4 0 0 0 1 5 0 3 1 2 – 1 I R 0 0 1 1 1 0 1 0 0 0 0 0 0 1 0 0 1 5 0 C o n t r o l s i g n a l s T h e c o n t r o l u n i t Fig 1.2 The Fetch-Execute Process • Byte addressable memory Veton Këpuska

  17. Programmer’s Model:Instruction Set Architecture (ISA) • Instruction set: the collection of all machine operations. • Programmer sees set of instructions, along with the machine resources manipulated by them. • ISA includes • Instruction set, • Memory, and • Programmer-accessible registers of the system. • There may be temporary or scratch-pad memory used to implement some function- hence is not considered to be part of ISA. • Not Programmer Accessible. Veton Këpuska

  18. Fig 1.3 Programmer’s Models of 4 Commercial Machines ( i n t r o d u c e d 1 9 7 5 ) ( i n t r o d u c e d 1 9 7 9 ) ( i n t r o d u c e d 1 9 8 1 ) ( i n t r o d u c e d 1 9 9 3 ) 7 0 1 5 8 7 0 3 1 0 0 6 3 0 A A X R 0 3 2 6 4 - b i t B X 1 5 B D a t a 1 2 g e n e r a l f l o a t i n g p o i n t r e g i s t e r s p u r p o s e C X R 1 1 I X 6 s p e c i a l r e g i s t e r s r e g i s t e r s p u r p o s e D X 3 1 A P S P r e g i s t e r s P C F P 0 3 1 S P S t a t u s A d d r e s s S P 0 3 2 3 2 - b i t B P a n d P C g e n e r a l c o u n t S I p u r p o s e r e g i s t e r s D I r e g i s t e r s P S W 3 1 C S M e m o r y 0 3 1 D S 0 0 3 2 s e g m e n t 2 b y t e s 1 6 2 b y t e s S S r e g i s t e r s o f m a i n M o r e t h a n 5 0 o f m a i n m e m o r y 3 2 - b i t s p e c i a l m e m o r y E S c a p a c i t y p u r p o s e c a p a c i t y 3 2 1 6 2 – 1 2 – 1 r e g i s t e r s I P M o r e t h a n 3 0 0 S t a t u s F e w e r i n s t r u c t i o n s t h a n 1 0 0 0 0 i n s t r u c t i o n s 5 2 2 b y t e s 2 0 2 b y t e s o f m a i n o f m a i n m e m o r y m e m o r y c a p a c i t y c a p a c i t y 5 2 2 0 2 – 1 2 – 1 M o r e t h a n 2 5 0 M o r e t h a n 1 2 0 i n s t r u c t i o n s i n s t r u c t i o n s Veton Këpuska

  19. Programmer’s Model • RISC – Reduced Instruction Set Computer • CISC – Complex Instruction Set Computer Veton Këpuska

  20. Machine, Processor, and Memory State • The Machine State: contents of all registers in system, accessible to programmer or not • The Processor State: registers internal to the CPU • The Memory State: contents of registers in the memory system • “State” is used in the formal finite state machine sense • Maintaining or restoring the machine and processor state is important to many operations, especially for procedure calls and interrupts Veton Këpuska

  21. Data Type: HLL Versus Machine Language • HLLs provide type checking • Verifies proper use of variables at compile time • Allows compiler to determine memory requirements • Helps detect bad programming practices • Most machines have no type checking • The machine sees only strings of bits • Instructions interpret the strings as a type: usually limited to signed or unsigned integers and FP numbers • A given 32-bit word might be an instruction, an integer, a FP number, or 4 ASCII characters Veton Këpuska

  22. Tbl 1.3 Instruction Classes • This compiler: • Maps C integers to 32-bit VAX integers • Maps C assign, *, and + to VAX MOV, MPY, and ADD • Maps C goto to VAX BR instruction • The compiler writer must develop this mapping for each language-machine pair Veton Këpuska

  23. Tools of the Assembly Language Programmer’s Trade • The assembler • The linker • The debugger or monitor • The development system Veton Këpuska

  24. Who Uses Assembly Language • The machine designer • Must implement and trade off instruction functionality • The compiler writer • Must generate machine language from a HLL • The writer of time or space critical code • Performance goals may force program-specific optimizations of the assembly language • Special purpose or embedded processor programmers • Special functions and heavy dependence on unique I/O devices can make HLLs useless Veton Këpuska

  25. The Computer Architect’s View • Architect is concerned with design & performance • Designs the ISA for optimum programming utility and optimum performance of implementation • Designs the hardware for best implementation of the instructions • Uses performance measurement tools, such as benchmark programs, to see that goals are met • Balances performance of building blocks such as CPU, memory, I/O devices, and interconnections • Meets performance and functional goals at lowest cost Veton Këpuska

  26. Buses as Multiplexers • Interconnections are very important to computer • Most connections are shared • A bus is a time-shared connection or multiplexer • A bus provides a data path and control • Buses may be serial, parallel, or a combination of both • Serial buses transmit one bit at a time • Parallel buses transmit many bits simultaneously on many wires Veton Këpuska

  27. Fig 1.4 Simple One- andTwo-Bus Architectures M e m o r y M e m o r y M e m o r y b u s C P U C P U I / O b u s I n p u t / I n p u t / o u t p u t o u t p u t s u b s y s t e m s u b s y s t e m n n - b i t s y s t e m b u s I n p u t / o u t p u t I n p u t / o u t p u t d e v i c e s d e v i c e s ( a ) O n e b u s ( b ) T w o b u s e s Veton Këpuska

  28. Fig 1.5 The Apple Quadra 950Bus System (Simplified) L o c a l T a l k b u s P r i n t e r s , o t h e r L o c a l T a l k c o m p u t e r s i n t e r f a c e K e y b o a r d , A D B b u s A D B m o u s e , b i t p a d s t r a n s c e i v e r D i s k d r i v e s , S C S I b u s S y s t e m S C S I C D R O M d r i v e s b u s i n t e r f a c e V i d e o a n d s p e c i a l N u B u s N u B u s p u r p o s e c a r d s i n t e r f a c e C P U E t h e r n e t E t h e r n e t O t h e r c o m p u t e r s t r a n s c e i v e r M e m o r y Veton Këpuska

  29. Fig 1.6 The Memory Hierarchy • Modern computers have a hierarchy of memories • Allows tradeoffs of speed/cost/volatility/size, etc. • CPU sees common view of levels of the hierarchy. C a c h e M a i n D i s k T a p e C P U m e m o r y m e m o r y m e m o r y m e m o r y Veton Këpuska

  30. Tools of the Trade • Software models, simulators and emulators • Performance benchmark programs • Specialized measurement programs • Data flow and bottleneck analysis • Subsystem balance analysis • Parts, manufacturing, and testing cost analysis Veton Këpuska

  31. Logic Designer’s View • Designs the machine at the logic gate level • The design determines whether the architect meets cost and performance goals • Architect and logic designer may be a single person or team • Programmable Solutions: CPLD’s & FPGA’s Veton Këpuska

  32. Implementation Domains An implementation domain is the collection of devices, gate & logic levels, etc. which the designer uses. Possible implementation domains: • VLSI on silicon • TTL or ECL chips • Gallium arsenide chips • PLAs or sea-of-gates arrays • Programmable Solutions: CPLD’s & FPGA’s • Fluidic logic or optical switches Veton Këpuska

  33. ( a ) A b s t r a c t v i e w o f B o o l e a n l o g i c Fig 1.7 Three Implementation Domains for the 2-1 Multiplexer • 2-1 multiplexer in three different implementation domains • Generic logic gates (abstract domain) • National Semiconductor FAST Advanced Schottky TTL (VLSI on Si) • Fiber optic directional coupler switch (optical signals in LiNbO3) U 6 1 5 / G 1 / A / B S 2 1 A 4 1 Y 3 1 B 5 2 A 7 2 Y 6 2 B I 0 O S 1 1 3 A I 1 9 3 Y I 0 1 0 3 B O 1 4 4 A I 0 1 2 S 4 Y O 1 3 I 1 4 B I 1 7 4 F 2 5 7 N ( c ) O p t i c a l s w i t c h ( b ) T T L i m p l e m e n t a t i o n i m p l e m e n t a t i o n d o m a i n Veton Këpuska

  34. The Distinction Between Classical Logic Design and Computer Logic Design • The entire computer is too complex for traditional Finite State Machine (FSM) design techniques • FSM techniques can be used “in the small” • There is a natural separation between data and control • Data path: storage cells, arithmetic, and their connections • Control path: logic that manages data path information flow • Well defined logic blocks are used repeatedly • Multiplexers, decoders, adders, etc. Veton Këpuska

  35. 31 0 Programmer: PC Two Views of the CPU’s PC Register Logic Designer (Fig 1.8): Veton Këpuska

  36. Tools of the Logic Designer’s Trade • Computer-aided design tools • Logic design and simulation packages • Printed circuit layout tools • IC (integrated circuit) design and layout tools • Logic analyzers and oscilloscopes • Hardware development system Veton Këpuska

  37. Brief Overview of Computer Evolution • From Abacus to Mechanical Calculators Designed in17th Century by Pascal and Leibniz. • First Device that is considered a computer in modern sense was proposed by Charles Babbage in 1830 (Analytical Engine). • Howard Aiken of Harvard University in 1937 proposed Automatic Sequence Controlled Calculator -> Mark I sponsored by Harvard and IBM. Completed in August 7, 1944. Mark I was electromechanical machine. • ENIAC first Digital Computer based on Vacuum Tubes: J.P. Eckert and J.W. Mauchly, and John von Neumann mathematical consultant. • Great Speed of Electronic Devices => Unnecessary to have many parallel calculating elements. • Storing the Program in Memory much the same manner as data => made possible to branch to alternate sequences of instructions. • New Developments in electronics => EDVAC • Von Neumann’s 5 basic principles that defines a computer: • It must have an input medium, by means of which an essentially unlimited number of operands or instructions may be entered. • It must have store, from which operands or instructions may be obtained and into which results may be entered, in any desired order. • It must have a calculating section, capable of carrying out arithmetic or logical operations on any operands taken from the store. • It must have an output medium, my means of which an essentially unlimited number of results may be delivered to the user. • It must have a control unit, capable of interpreting instructions obtained from memory, and capable of choosing between alternative courses of action on the bases of computed results. • Eckert and Mauchly developed first commercially produced computer – UNIVAC I (1951). • Von Neumann at Princeton led development of IAS (1951) • Indexing and indirect addressing. Veton Këpuska

  38. Historical Generations • 1st Generation: 1946–59, vacuum tubes, relays, mercury delay lines • 2nd generation: 1959–64, discrete transistors and magnetic cores • 3rd generation: 1964–75, small- and medium-scale integrated circuits • 4th generation: 1975–present, single-chip microcomputer • Integration scale: components per chip • Small: 10–100 • Medium: 100–1,000 • Large: 1000–10,000 • Very large: greater than 10,000 Veton Këpuska

  39. Chapter 1 Summary • Three different views of machine structure and function • Machine/assembly language view: registers, memory cells, instructions • PC, IR • Fetch-execute cycle • Programs can be manipulated as data • No, or almost no, data typing at machine level • Architect views the entire system • Concerned with price/performance, system balance • Logic designer sees system as collection of functional logic blocks • Must consider implementation domain • Tradeoffs: speed, power, gate fan-in, fan-out Veton Këpuska

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