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Game-Based Education Evaluation: Pupil Feedback on Traditional Activities and Project Participation

A survey was conducted with 64 pupils from 2nd to 6th grade to evaluate the impact of game-based education methods. The pupils were aware that the project focused on games and that 6 countries were involved. All pupils were familiar with the participating countries. Pupils engaged in activities like traditional games, traditional food, story cubes, and logo competition, with few exceptions. Most pupils enjoyed participating in the activities, with traditional games being their favorite.

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Game-Based Education Evaluation: Pupil Feedback on Traditional Activities and Project Participation

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