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Virtual Reality opens up new prospects and new approaches to knowledge. High End technologies make once more real the most authentic sense of the world “theatre”, that ancient Greeks meant as the space of observation finalized to comprehension.
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Virtual Reality opens up new prospects and new approaches to knowledge. High End technologies make once more real the most authentic sense of the world “theatre”, that ancient Greeks meant as the space of observation finalized to comprehension.
Virtual Cultural Heritagerefers to the usage of Virtual Reality systems in order to generate, navigate, explore and inquire into reconstructed historical environments.
Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage • to create real time applications based on 3D computer models authenticated by historians or archaeologists in order to avoid the risk of transmitting superficial or misleading cultural information; • to train PhD students, architects, archeologists, historians and others in following a interdisciplinary methodology for creating cultural VR products.
Validation Optimized models Data Data Visualization Interaction Textures Photogrammetry Scanning and 3D Models… Interdisciplinary working methodology for Virtual Heritage Numerical Simulations Computer Scientists Archaeologists historians Modelers Communication experts Graphics Other skills Virtual Heritage On site – Off site
NUME - Nuovo Museo Elettronico della Storia della Città di Bologna • Historical and urban development of the city • The city in four dimensions • Correlation with historical sources http://www.storiaeinformatica.it
Virtual and interactive landscape navigation Integration with GIS and database Desktop and immersive fruition Bononia landscape
Navigation through dynamic virtual environments driven by GIS analysis Aksum Ethiopia – Virtual Archaeological Landscape
Interactivity through the remote system Multi users Link to graphic and textual information Via Appia Antica: Archaeology and Restoration in collaboration with DEIS Bologna University and Politecnico Milano
An ad published on “Resto del Carlino- Bologna” Contemporary photograph of a FIAT fridge of the Fifties Validation of the hadle Historical sources gathered by historians validate 3D models recreating daily life environments. The validation is made easier by the Dublin Core and its relations Really existed in the Fifties Validation of the grid Validation of 3D models based on a database MUVI project
Archeological texture painting Models through time Philological models Porting for multiplatforms systems ranging from PDA up to Virtual Sets Casa del Centenario Pompeii http://www.cineca.it/HPSystems/Vis.I.T/Researches/cent.html
SERVER TerminaleMobile TerminaleMobile VR and PDA The MUSE project CALL CENTRE MOBILE TERMINALS …
Towards the concept of Augmented Heritage Virtual Environments as interfaces for: • Visualizations of dynamic behaviours • Landascape simulations in time • Statistical analysis • 3D models linkable to DataBase inquiries (GIS, multimedia data ) Virtual Environments Simulations Data Bases
Organisation and management of 3D Digital Heritage 1 – Classification and validation of the models 2 - Definition of the conventions showing what can’t be modeled because of the lack of information Cultural Digital worlds 3– Access to the sources used for modeling digital worlds
Networks of Virtual Theatres Data stored and processed in only one place Access and interaction with data from whatever location and devices through the net Networks of Virtual Environments Future trends Data
Virtual Theatre and Virtual Sets Integration with real shots New ways of communication Internet video streaming Communication and dissemination http://www.cineca.it/HPSystems/Vis.I.T/Researches/rvm4vset.html