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Play BomberBots, a 1-on-1 battle game where the objective is to eliminate the other player using bombs. Strategize your moves and use power-ups to gain an advantage. Featuring customizable levels and original music.
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BomberBots 3D Mindless Thinking Games Don Olmstead Olga Sayenko Dmitri Svistyula
The Game • 2 Players on one keyboard in a 1 on 1 battle • The objective is to hurt the other player with your bombs till all their life is gone
The Players (cont) • Players as well as other models were put together in 3ds max from basic shapes • No bones, animations are done with key frames on position, rotation, and scaling on various model hierarchies
Remote Bombs Triggered by player Bombs Simple Bombs 3 Second Timer Touch Bombs Triggered by Touch
Bombs (cont) • Bombs can be kicked away from the player • Another bombs explosion can trigger another bomb • The player regains bombs as they explode
Bomb Level Increases Bomb range PowerUps Energy Adds Health or Adds Shields Increase Speed Player Moves Faster
Additional Remote Bomb PowerUps (cont) Additional Touch Bomb Additional Simple Bomb
Poison Damages the player PowerDowns Panic Controls are Reversed Decrease Speed Player Moves Slower
PowerUps/PowerDowns (cont) • PowerUps / PowerDowns disappear over time • They can be destroyed by bombs • Status effects disappear after 5 seconds
Explosions • Destroy Boxes, PowerUps, and PowerDowns • Damage players when touched • Implemented with a sphere and a particle effect
Editable Text files store all the information on the level Can create any design within the grid of a maximum size of 25x25 Files specify the theme to use for a level Themes contain the models for the levels .X files for the walls and boxes .bmp for the floor of the level Can add any number of themes 9 themes currently Level Setup
Sound • Some sounds are edited samples adopted from other sources Ex. The sound played when the player dies is actually a pitched down sample of r2d2 from Star Wars.
Sound (cont) • Other samples are put together from various samples • All sounds were layered and run through VST and DirectX plug-ins using Steinberg WaveLab
Music • Most of the music in the game is original • The music was put together using some software samplers, drum machines, and synthesizers
Music (cont) • List of hardware recorded and sampled in the process of music creation - Yamaha TX81Z FM Synth - Yamaha CS1x Sample-Based Synth - Alesis D4 Drum Machine - DigiTech Studio Effects Processor
Design Tradeoffs • Less PowerUps • Less Bomb Types • No network play
Things We’d Do Different • Use DarkBasic for graphics ONLY! • DarkBasic NEEDS variable declaration for all variables!!!!!!! • C++ as the backend for all the data
Commercial Games • It takes A LOT to get a game up and running • Need to make good design decisions early on • A LOT goes into planning the game even before coding
Thank You • Questions???????