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Game Design Document

Game Design Document. Thomas Noble Kris Jackson Chris Martin Andrew Wallace . Target Audience. The target audience is for 18+. Aimed at male audience. Fans of third person games. Fans of horror games. Game will be released exclusively for Xbox 360. Unique Selling Points.

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Game Design Document

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  1. Game Design Document Thomas Noble Kris Jackson Chris Martin Andrew Wallace

  2. Target Audience • The target audience is for 18+. • Aimed at male audience. • Fans of third person games. • Fans of horror games. • Game will be released exclusively for Xbox 360.

  3. Unique Selling Points • There is two different characters to choose from that combine to tell a unique story with a powerful narrative that uses a series of flashbacks and still images. • Each character has different skills similer to what their Job is and this gives the game a feel of realism that you have to use all your knowledge and means to survive. • There are smart well placed out puzzles that could challenge even the most hardened player.

  4. Game Type • The game will be a 3rd person shooter where the player will have to survive a zombie apocalypse. The game will be set in a theme park rendered fully in 3d. The player will also have a choice of characters and weapons to choose from.

  5. Story • As his business is damaged and reputation shattered by the opening of a new successful hot-dog stand in the theme park where he once dominated the fast food competition, an evil chef from a Japanese restaurant is angered into sneaking a poisonous blowfish into the restaurant and turning unsuspecting theme park go-ers into bloodthirsty cannibalistic flesh eaters, employees of the theme park have to do everything in their power to stop the possible zombie apocalypse. The sushi-bar girl and park security guard have to join forces to kill the zombies that are flooding the park, with the use of their surroundings and their own personal skills. The deranged evil chef unleashes hell on humanity as he commands his zombie puppet army to wreak havoc and destroy the theme park.

  6. Win/Lose • To win you must solve puzzles and find your way out of the theme park by using the characters unique skills all while surviving the holocaust. • The character gains damage by being bitten by the zombies. You can heal with medi-packs to regain health. If the character loses all their health then the character will be eaten alive and the game will end.

  7. Controls • Left Analogue Stick; Rotates character. • Right Analogue Stick; Changes perspective viewpoint. • D-Pad; Select item from inventory. • A button; Sprint, Interact with environment. • B button; Melee. • X button; Reload. • Y button; Flashlight. • RB; Pickup weapon. • LB; Change Weapon. • RT; Fire weapon. • LT; Use item.

  8. Logo Designs This is the teams logo which will be displayed upon game start-up. This is the games logo which will be displayed upon game start-up.

  9. Menu Designs This is the games start screen. You select “start” or “Options with the gun icon. Whatever option is chosen the make the gun icon fire a bullet and the text will turn into blood and run down the screen. This is the options menu which can be used to change various settings within the game. The settings give you the option of changing the aim to inverted, sensitivity, sound volume, sound type and subtitles. The character selection screen appears after you select the start game option. In this menu the player has a choice of two characters to choose from with both characters having a different storyline, weapons and skills.

  10. Character Designs These are the character design for all the models in the game. From left to right the characters are the Japanese sushi bar girl, the security guard, the evil Japanese sushi chef and a zombie.

  11. Weapon and item Designs Keiko (Sushi Bar Girl) Tony (Security Guard) Shotgun Pistol Flashlight Lighter Baton Katana Baseball bat Crowbar Glass Bottle Above is a list of weapons and items showing which ones each character can use .

  12. HUD Medi-kits Health Bar Ammo Equipped Weapon Enemies Ally NPC Playable character Equipped Item

  13. Model Designs Sushi Restaurant Drinks Stall Game Stall Ice-Cream Stall Xbox 360 Tower Ride Eating Area

  14. Level Designs • Sketches of levels go here.

  15. Storyboards • Sketches of story boards go here.

  16. Audio • Added in final version

  17. Colour Schemes • Added in final version

  18. Completed Models Game Stall Sushi Restaurant Eating Area Xbox 360 Tower Ride Drinks Stall Ice-Cream Stall

  19. Completed Character Models • Added in final version.

  20. Completed Level • Added in final version.

  21. Finished Prototype • Added in final version.

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