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Physically based character animation

Physically based character animation. Eli Marable. What is it?. Attempting to make character walk on uneven surfaces Challenge: making feet line up with the ground. Image credit: Rune Skovbo Johansen: "Dynamic Walking With Semi-Procedural Animation" (GDC 2009). How to do this?.

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Physically based character animation

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  1. Physically based character animation Eli Marable

  2. What is it? • Attempting to make character walk on uneven surfaces • Challenge: making feet line up with the ground Image credit: Rune Skovbo Johansen: "Dynamic Walking With Semi-Procedural Animation" (GDC 2009)

  3. How to do this? • Inverse Kinematics • A method for finding joint orientations from a given endpoint Image credit: Hugo Elias: "Inverse Kinematics - Improved Methods" (2004)

  4. What has been done so far? • OpenGL environment • Support for generating heightmaps • Creating skeletons from bones and joints • Vector and Quaternion math

  5. What still needs to be done? • Fix bugs in skeleton code • Write the IK solver • Add animation

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