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Introduction to Character Animation

Introduction to Character Animation Karan Singh Lecture 1: CSC 2529 Readings Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation” . This is a graphics paper version of the famous chapter from the book "The Illusion of Life."

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Introduction to Character Animation

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  1. Introduction to Character Animation Karan Singh Lecture 1: CSC 2529

  2. Readings • Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation”. This is a graphics paper version of the famous chapter from the book "The Illusion of Life." • An amazing resource for early animation is the page at the Library of Congress. They have Quicktime movies of many famous, early films! • For a great timeline of the history of animation, see Dan McLaughlin's web page. • Mike Gleicher's principles of animation lecture. • Cartoon Laws of Physics

  3. Early Animation 1911: Winsor McCay (1867- Spring Lake, Ohio -1934) makes his first film, LITTLE NEMO. McCay, who was already famous for his comic strips, used this film in his vaudeville act. His advice on animation was: " Any idiot that wants to make a couple of thousand drawings for a hundred feet of film is welcome to join the club.“ 1920:19 year old Walter Disney (1901-1966) started working in animation at the Kansas City Slide Company. 1928: Disney creates Mickey Mouse. 1974: First Computer animated film “Faim” from NFB nominated for an Oscar.

  4. The flour sack

  5. Animation Principles • Squash and Stretch. • Anticipation. • Follow Through and Overlapping Action. • Slow in and Out. • Exaggeration. • Secondary Action. • Appeal.

  6. Animation Principles • Timing and Motion. • Staging. • Straight Ahead Action and Pose-to-Pose Action. • Arcs.

  7. Squash and Stretch

  8. Anticipation

  9. Follow through

  10. Follow through

  11. Cartoons laws of physics Cartoon Law IAny body suspended in space will remain in space until made aware of its situation. Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over. Cartoon Law IIAny body in motion will tend to remain in motion until solid matter intervenes suddenly. Whether shot from a cannon or in hot pursuit on foot, cartoon characters are so absolute in their momentum that only a telephone pole or an outsize boulder retards their forward motion absolutely. Sir Isaac Newton called this sudden termination of motion the stooge's surcease. … Cartoon Law Amendment CExplosive weapons cannot cause fatal injuries. They merely turn characters temporarily black and smoky.

  12. Animation: Art or martial art?

  13. Production pipeline Script Storyboard 2D animatic Character sketches Character setup Motion tests 3D animatic Lighting, Rendering Compositing Animation Post production

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