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The PT Tower System is a versatile training tool for physical therapists to set up games, analyze data, and monitor progress for patients. With LED lights, buttons, and advanced technology, the system offers a comprehensive approach to balance training. The Tower provides valuable data on patient performance, distance to target, and ideal angles for exercises. The removable base design allows for customization of weight, making it adaptable for different users. User-friendly features include a top view screen, back view screen, and touch proximity sensors for interactive sessions. The Tower's innovative design and detailed output information make it a valuable asset in rehabilitation and fitness programs.
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Balance Training Tower System Analysis Describing device to customer
Usage Top View Screen for PT to set up game and then get readings from at the end Tower 1 PT Patient Tower 2 Distance to Patient Ideal: Electrical Technology Back up 1. Laser Tape Measure Back up 2: Electrical Tape Measure Back up 2. Matt
Rounded Corners Usage Side View LED Lights above and below buttons. 5” 7.5” .5” Capacitance Button 5’ Red- incorrect Green- achieved Yellow- goal Removable Base Design -30lbs 15lbs per side Assuming 27” Tower weight 25lbs
On/Off Switch Usage Back View Screen Buttons underneath associated will be specific to the current menu. User’s Manual Removable Battery Recharge outside of the system Specialized battery with instructions on where to buy.
Powered On (Switch! Not low power mode) • Common: • Calibrate initial variables • Patient to tower • Tower to tower • Angle? • “Play again” prompt @ end of round PT Options Power Tower Connect (Rotate Colors while searching, Green LED’s & success MSG on connect Output Information Timed Touch Proximity Touch • PT Configuration Options • Choose timeout(10 seconds) • PT Configuration Options • Choose available targets • Choose timeouts(10 sec default) • # of levels? (default 5 buttons) • Power off capacitance buttons • Power on IR sensors Future game Idea: # of misses Determines Enough of game • Power off IR sensors • Power on capacitance sensors • Information Output to PT • Closest distance attained • LED’s indicate current location • Red: part way • Yellow: closer • Green: target obtained • Information Output to PT • # of targets successfully hit out of total • Total elapsed time total • Time it took to hit button from time light turn on • Location of success/failures