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Instruction, Learning and Problem Solving. EDMD 3000 Fall 2000 Dr. Wolf. Why/How Should We Use Computers?. Rationale Behaviorism Constructivism Problem Solving Productivity Information Acquisition Motivation Enhancing Delivery. Technology Rationale.
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Instruction, Learning and Problem Solving EDMD 3000 Fall 2000 Dr. Wolf
Why/How Should We Use Computers? • Rationale • Behaviorism • Constructivism • Problem Solving • Productivity • Information Acquisition • Motivation • Enhancing Delivery
Technology Rationale • Instructional Technology is not computers! • Technology applications in education are not just computer-based. • The use of technology in education has its basis in learning theory. • The benefits of having technology available in our schools go beyond instruction.
Behaviorism • Robert Gagne, B. F. Skinner • Learning = change in the probability of a particular behavior occurring in a particular situation. • Teacher manipulates environment that student experiences • Nine events of instruction (p. 29) • Objectivist, learning is determined via behavior changes
Constructivism • Whitehead, Piaget, Vygotsky • Learning = a change in meaning constructed from experience. • Learning is social event • Assimilation, Disequilibration, Accommodation • Scaffolding
Problem Solving • Saunders: problem solving is a central element in constructivism (p. 33) • Provides opportunities for students to construct knowledge • Open-ended • Emphasis on meaning rather than rote repetition • Uses tools, scaffolds, resources to arrive at solution
Productivity • WP, SS, DB, Graphics use (efficiency view) • Use technology and computers to maximize our capabilities to solve problems (effectiveness view) • Communications • Research • Data access, manipulation and transmission
Information Acquisition • Howard Gardner - Multiple Intelligences (p. 36) • Linguistic • Logical-mathematical • Spatial • Musical • Bodily-kinesthetic • Interpersonal • Intrapersonal • Naturalist
Motivation • Increased motivation may increase attention which will increase levels of learning • Advanced learners • Less adept learners • Learners with special needs
Field of Experience Field of Experience Sender/Encoder Signal Decoder/Receiver Noise Enhancing Delivery • Enhance Transmission • Direct attention (eliminate noise) • Enhance Decoding • Illustration
Summary • Computer use is based on learning theory and research • Computers can support either the behaviorist or constructivist paradigms • Computers can aid in productivity, problem-solving, and communication