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Explore the convergence of mobile handsets and desktops, comparing hardware and software platforms, applications and development, service architecture, usage and abuse, cost and performance, and future trends. Written by Jon Crowcroft, this article provides in-depth analysis and insight into the future of mobile technology.
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Handset<->Desktop Convergence Jon Crowcroft, http://www.cl.cam.ac.uk/~jac22
Outline - Compare&Contrast • H/W platforms • S/W platforms • Applications & Development • Service Architecture • Usage & Abusage • Cost/Performance/Future
Android G2 Hero 600Mhz n core ARM 1G mem, nG SD Quad, HSPC,WiFi,BT USB GPS, Accelerometer Compass Sensors… Intel x86 3GHz 1-2G, 30-150G store GigE, WiFi USB H/W platforms
Linux, OSX,Windows Mobile 6 (Symbian, X,Y,Z?) Java, Obj C, C# Web 2.0 Eclipse Linux, MacOs, Windows 7 C/Java, Obj C, C# Client/Server Web 2.0 Eclipse S/W platforms
Browser (chrome, firefox, ie, safari etc) Web 2.0 (social net + location+context,+secure id, plus, cameras:) Sqlite Server (but almost certainly Natted) Music/film/infotainment Browser(ditto) Web 2.0 (social net, amazon, flickr) Database (well, modest) Server (but prob. Natted) Documenting (hard to do without kb) CAD/Graphics Design Film/Music post production Applications & Development
ID/Personality/ Thinnish Client + Cloud SIM and Cellular Service provider permits secure ID and micropayment Anonymous (hot desk) or Office based desktop Can have thin client Client/server or Cloud Very little proof of ID except maybe xDSL subscriber line Service Architecture
Dataplans inclusive (except roaming) To date, lockin prevents malware Changing fast No different in solution space to desktop Corporate free, home use may be rate/volume capped Massive problems with worm/virus/adware botnets etc etc Expensive Solutions Usage & Abusage
Advert or location or charge for use of some service pays Future device may “dock” with kb/display-> no need for desktop or laptop 18 month recycle Subscription or advert or pay-per-use pays Future device may be more games console (GPU and net speed/latency special) 3 year recycle Cost/Performance/Future
Convergence Done. • Problems will multiply • Super-linearly with value • Opportunities will multiply • Linearly as incumbents loosen grip • Q&A