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Unit 1- Broadcast Graphics

Mrs. Christine McManus M.Ed. Unit 1- Broadcast Graphics. Chapters Covered. Media Graphic Production • Chapter 1, pp. 3-16 • Chapter 2, pp. 17-22 • Chapter 3, pp. 23-46. Mrs. Christine McManus. Educational Experience Southern Utah University July 2011

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Unit 1- Broadcast Graphics

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  1. Mrs. Christine McManus M.Ed Unit 1- Broadcast Graphics

  2. Chapters Covered Media Graphic Production • Chapter 1, pp. 3-16 • Chapter 2, pp. 17-22 • Chapter 3, pp. 23-46

  3. Mrs. Christine McManus Educational Experience Southern Utah University July 2011 ASC in Gifted and Talented Education UNLV/RPDPJune 2011 ASC’s -Technology Classroom Integration and Technology Applied Skills UNLVDec 2010 Med -Educational Leadership for Career and Technical Education College of Southern NevadaDec 2009 Associates of Art- Early Childhood Education UNLV Bachelors of Art - Communication Studies May 1997 Leeward Community College (Pearl City, HI ) Certificate of Achievement- Television Production Dec 1993 Certificate of Completion- Television Production May 1992 Associates of Art- Liberal Arts May 1992

  4. Mrs. Christine McManus Work Experience CCSD- Technology Teacher February 2010- Current Television Production I- Studio and Remote Production, Audio and Video Editing in Final Cut Express, Soundtrack and LiveType. Photojournalism- ENG Production, Reporting and Anchoring, Script Development and Audio and Video Editing in Final Cut Express, Soundtrack and LiveType. Web Design- Adobe Web Design Premium- Dreamweaver, Flash and Fireworks. Computer Graphics- Adobe Graphic Design Premium- InDesign, Photoshop and Illustrator. Career Explorations- Career explorations, writing resumes, soft skills, community service and the development of leadership and entrepreneurship. Enchanted Child Care-Preschool Teacher/Owner October 2007-February 2010 IATSE Local 720 (Las Vegas) August 1999-October 2007 Video Engineer/Shader, Technical Director, Video Tape Operator, Studio and ENG Camera Operator, Power Point Design and Show Operator, AV Technician, Teleprompter Operator, CG Operator (Chyron Lyric (LEX/Hyper X), Maxine/Infinit and Inscriber CG Xtreme), ENG and Audio Assistant, Electrical Assistant, and Wardrobe/Dresser.

  5. Mrs. Christine McManus Work Experience GES (Las Vegas, NV)- Traffic Control Analyst July 1999-March 2001 Visitel Network (Las Vegas, NV)- Associate Producer August 1998-February 1999 Plattform Advertising (Kansas City, KS)- Production Manager December 1997-July 1998 KSMO Channel 62 (Kansas City, MO)- Marketing Producer August 1997-December 1997 KEVN Channel 7 (Rapid City, SD)- Director of News February 1996-August 1997 Worth and Associates (Las Vegas, NV)- Web Designer/Web Master/Graphic Design January 1990-February 1996 KTNV Channel 13 (Las Vegas, NV)-Television Technician August 1994-August 1995 KHON Channel 2 (Honolulu, HI)- Computer Graphic Designer/Operator March 1992 –July 1994 Computerland (Kaneohe, HI)-Computer Sales / Network Installation Specialist June 1987 –July 1989

  6. Class Activity 1 - Introduction • Introduce yourself 1. Name 2. Educational Experience 3. Program of Study at ITT Tech 4. Work Experience 5. Expectations from the course 6. Career aspirations

  7. Chapter 1- The Production Process • Pre-Production • Production • Post-Production

  8. The Production Process • Pre-Production • Needs assessment to determine the scope and quality of work needed. • Assigning tasks to be completed by the various team members. • Establishing a time frame in which all elements of the project are to be completed. • Setting up a communication path between the client and the production staff.

  9. Pre-Production • Execution of the Project • Breaking down the script, or copy, into the various elements needed for the project (text, 3d, video, audio, etc.). • Having a storyboard created to illustrate the project in a visual form for the production team. • Setting up a workflow that will optimize the talent and resources available (modeling, animation, compositing, rendering, etc.). • Working out a detailed and realistic production schedule of the elements needed to be completed.

  10. Key Concepts 1. Building a production team 2. Digital Production Pipeline- production workflow, preparation, planning, production, integration, and output 3. Elements of a storyboard 4. The uses of a compositing in the workflow process

  11. 1. Building a production team -Establish The Chain Command -Needs Assessment -Locate Artists -Geography- Sharing Files -Establishing Production Schedule -Approvals -Changes/Revisions

  12. Costs: Lilo and Stitch $80 Million Spirited Away $20 Million A Bugs Life $45 Million

  13. 1. Building a production team Production Costs for Live Action Films: Avatar $280 Million Spiderman 3 $258 Million Pirates of the Caribbean: Dead Man's Chest and Pirates of the Caribbean: At World's End together total $450 Million

  14. 2. Digital Production Pipeline • Production workflow • preparation, • planning, • production, • integration, • output

  15. 2. Digital Production Pipeline • Story • Visual Development • Character Design • Storyboards • Scene Layout • Modeling • Animation • Shading and Texturing • Lighting • Rendering • Post Production

  16. Story • Different types of stories • beginning/middle/end with conflict and resolution (drama) • Red’s Dream • sequences built around a situation • Mickey Mouse • String of Gags • Roadrunner • Story is the most important part of any production • 1 big, simple idea • the story you can tell in 2 sentences • Shorts are particularly hard to get right

  17. Red’s Dream- Pixar http://www.youtube.com/watch?v=M23AP3lzjeg

  18. Visual Development • What look will your scenes have? • Who are the characters and how do they look? • Develop style • Includes the creation of characters, environments (desert, swamp), props, etc. • Involves painters, sculptors, illustrators, etc. • Lots of drawings pasted up on the wall!

  19. Character Design • After story come characters • Consists mostly of drawings, or sculptures • body poses • facial expressions • key features from multiple points of view • Note the lack of computers at this stage!

  20. 3. Storyboards • The film in outline form • specify the key scenes • specify the camera moves and edits • specify character gross motion • Typically paper and pencil sketches on individual • Sheets taped on a wall • Still not very many computers…

  21. Story Boarding (from “A Bug’s Life”)

  22. Storyboard Examples Online Animatics and Storyboards, Inc. http://www.storyboards-east.com

  23. Storyboard Examples Online Animatics and Storyboards, Inc. http://www.storyboards-east.com

  24. Storyboard Examples Online Animatics and Storyboards, Inc. http://www.storyboards-east.com

  25. Storyboard Examples Online Storyboards, Inc. http://www.storyboardsinc.com

  26. Storyboard Examples Online Storyboards, Inc. http://www.storyboardsinc.com

  27. What makes a good storyboard? • Does the shot sequence • maintain continuity • not confuse the audience • contain variations in pacing • Is the information clearly presented? • Are the characters clearly portrayed? • Is the story clear? • Do you have the techniques necessary to pull it off? • Can you do it with the time and $ you have?

  28. Scene Layout • Design the scenes for example: • build the room with an understanding of the camera pan • create colors, textures, props • keep in mind camera and character motion within the scene • use placeholder geometry and start to design camera moves

  29. Class Activity 2 – Pre-Production • Work with 2-3 people 1. Discuss Ideas for your Final Project 2. Give 5 reasons you think Pre-Production is important 3. Have one group member present the groups findings

  30. Digital Production Pipeline • Story • Visual Development • Character Design • Storyboards • Scene Layout • Modeling • Animating • Shading and Texturing • Lighting • Rendering • Post Production

  31. The Tools • Setting up Guidelines to Facilitate a Good Workflow • Understanding the flow between computers, talent, and software. • Agreeing on a standard file-naming convention. • Creating a centralized storage location. • Creating an understanding of what software packages are going to complete which task or element. (Are you going to composite elements in Max, After Effects, and Premiere?)

  32. Compositing follows the workflow process • Modeling • Animating • Shading and Texturing • Lighting • Rendering • Post Production

  33. Modeling • Create geometric models of environment, props, characters • Keep in mind the ultimate purpose of the model – feature film, game, etc. • Set up internal skeleton and animation handles appropriately for that character’s behaviors

  34. Animating

  35. Animating

  36. Shading and Texture

  37. Lighting

  38. Rendering • Frames can take hours to render • 1800 frames for a single minute of animation • Pixar has a HUGE renderfarm

  39. Class Activity 3 – Production • Work with 2-3 people 1. Discuss Ideas for your Final Project 2. Give 5 reasons you think Production is important 3. Have one group member present the groups findings

  40. Digital Production Pipeline • Story • Visual Development • Character Design • Storyboards • Scene Layout • Modeling • Animating • Shading and Texturing • Lighting • Rendering • Post Production

  41. Post Production • Sound track sync and Foley sounds added • Titles • Cuts and effects (dissolves, fades, etc)

  42. Class Activity 3 – Post-Production • Work with 2-3 people 1. Discuss Ideas for your Final Project 2. Give 5 reasons Post-Production is important 3. Have one group member present the groups findings

  43. Chapter 2- The Role of Compositing Can Include: • Live Footage • 3D Animation • 3D Objects • Render Elements • 2D Images • Text

  44. Visual Effects- Cult Magic?? The word “Magic” refers to the Magi, members of the Zoroastrian priesthood. Trip to the Moon is called the first visual effects film created by George Melies.

  45. Computers and Adobe Products In the 1990s special effects Post-Production for movies began a revolutionary change. Adobe Photoshop and After Effects became available for only a few thousand dollars. By 2004 an Adobe survey reported that some 250 Hollywood features had relied on After Effects for their productions.

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