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Team Symmetric

Team Symmetric . By: Samantha Manjarrez , Allen Yang, Dylan Salopek. Team Norms. Code of Conduct: Never delete messages or files on Wikispaces unless you are the one who posted them. Be on time with due dates. Respect everyone. No foul language.

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Team Symmetric

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  1. Team Symmetric By: Samantha Manjarrez, Allen Yang, Dylan Salopek

  2. Team Norms • Code of Conduct: • Never delete messages or files on Wikispaces unless you are the one who posted them. • Be on time with due dates. • Respect everyone. • No foul language. • Discuss all of your plans. The more the better. • Do not laugh at other peoples’ ideas. • Always stay in contact with group members. • Standard Communication Methods: • E-mail • Facebook • Meebo • Yahoo Messanger • Skype • MSN Messenger (Hotmail) • Texting (Phone) • Other? (Please state them on Wikispaces) • Frequency of Communication: • Contact each other every 2~3 days. (Every time we have Introduction to Engineering.) • File Management Structure: • Upload the documents to Wikispaces • Do not delete old documents. • File Revision Management: • If you edit the documents, update them by stating the dates. • Give a short summary of what you updated. • Process for Making Design Decisions: • State the Problem • Research Problem • Brainstorm Ideas • Discuss and Eliminate Ideas • Design in Inventor • Test and Evaluate Product • Revisions • Final Product • Process for Dealing with Differences of Opinion and Conflict: • State Opinions • List Advantages and Disadvantages • Evaluate • Vote

  3. Locker Organizer Design Brief • Client: • School Superintendent • Target Consumer: • High school students • Designer: • Team Symmetric • Problem Statement: • School lockers are a mess. Students can never find a pen, pencil, or calculator, and their homework is always getting lost. Those who bring their lunch to school often find their food crushed under a sea of books and binders. Because of the clutter, it is often hard for students to close their locker doors completely. • Design Statement: • Design a high school locker organization system that will neatly contain items commonly used and kept in school. • Constraints: • Design must fit within your school locker. (2 ft 10 in x 1 ft x 10 in) • Easy to install. • Must hold 20 lbs of books and binders. • No flammable materials.

  4. Sketch This is the most basic sketch we had.

  5. Inventor Designs

  6. IDW’S of design

  7. IDW’S of design

  8. IDW’S of design

  9. IDW of Explosion View

  10. Conclusion What forms of communication did you utilize while working with your virtual teammate? We used the wiki spaces provided by the teachers. We used http://www.bulldawgengineering.wikispaces.com/. We also used txting. Did you experience any conflicts with your partner, and if so, how did you resolve them? No we worked out everything fine. What was the most challenging part of this design experience? The most difficult part of this product was coming up with a new idea for the design. How was the design process utilized through this design challenge? Through the design challenge, we came up with more ideas for our original design. Some were chosen, some weren’t, but at then end, we had a design all of us approved. What are the advantages of working in a virtual team over working in a team that relies solely on face-to-face contact? You can meet with different people around the world. The more people you meet, the better the ideas you obtain. Did you add any other constraints to your design challenge? If so, why? No, the constraints we have are the constraints for our school lockers.

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