1 / 34

Hierarchical Platform-Based Design Method for VLSI Systems

Join the International Conference on System-on-a-Chip to explore the Hi-PBD methodology, its implementation, and future perspectives. Discover the research on Hi-PBD, YH-PBDE, and the drawbacks of existing design methodologies and tools.

johnnyallan
Download Presentation

Hierarchical Platform-Based Design Method for VLSI Systems

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. International Conference on System-on-a-Chip Hi-PBD: Hierarchical Platform-Based Design Method ----research & implementation Speaker: Zhihui Xiong VLSI Lab. National University of Defense Technology Changsha, China Jihua Chen ,Zhihui Xiong, Sikun Li

  2. Outline • Related Work • mainstream VLSI design methodologies • existing co-design environments • drawbacks • Research on Hi-PBD • YH-PBDE: Implementation of Hi-PBD method • Conclusions & Future Work

  3. Related Work • mainstream VLSI design methodologies • Timing-Driven Design: TDD, deep sub-micro ASIC design • Block-Based Design: BBD, supports IP reuse • Platform-Based Design: PBD, supports system reuse, including reuse of IPs, models, tools, libraries and design flows

  4. Related Work (cont.) • existing co-design environments • VULCAN: by R. K. Gupta, 1993, Stanford University. • COSYMA : by R. Ernst, 1996, Tech. Univ. of Braunschweig • since then, others including: Ptolemy, Polis, PeaCE, … • SCE: by D. D. Gajski, 2003, TIMA Lab. France • some commercial tools • Cadence VCC • CoWare N2C • Synopsys CoCentric Studio

  5. Related Work (cont.) • drawbacks • no real separation of design concerns • no separation of function from structure • no separation of computation from communication • little support for Platform-Based Design methodology • mainly support IP level reuse, not system level reuse • only support some phases of SoC design, and little support for the overall phases

  6. Outline • Related Work • Research on Hi-PBD • ideas • overall structure • more words on Virtual Components Level • features • YH-PBDE: Implementation of Hi-PBD method • Conclusions & Future Work

  7. Research on Hi-PBD • ideas first of all, let’s see a “true” story…… One day, Bill Gates discovered a big bag of dollars. However, it is too high to get it directly.

  8. Research on Hi-PBD • ideas first of all, let see a “true” story…… (cont.) After some consideration, he decided to use a ladder.

  9. Research on Hi-PBD • ideas first of all, let see a “true” story…… (cont.) Then, he climbed towards the dollars.

  10. Research on Hi-PBD • ideas first of all, let see a “true” story…… (cont.) Finally, he got the bag of dollars, and became the richest man in the world.

  11. Research on Hi-PBD • ideas now, a similar thing happens with SoC design …… since too many things to be done: • Hw/Sw partitioning • co-simulation • performance evaluation • hardware & interface synthesis • embedded software generation • ……

  12. Research on Hi-PBD • ideas now, a similar thing happens with SoC design …… • hardware & interface synthesis • embedded software generation • Hw/Sw partitioning

  13. Research on Hi-PBD • overall structure • 3 design levels • 2 design mappings • 1 platform library • system modeling level • design planning • to achieve system level reusability • virtual components level • virtual-real synthesis • real components level

  14. Research on Hi-PBD • overall structure (cont.) system modeling level (SML) • describes function and performance of SoC at algorithm level • system modeling based on CTG model • CTG: Constrained Taskflow Graph • Hierarchical FSM + coarse grained CDFG + performance constraint

  15. Research on Hi-PBD • overall structure (cont.) Virtual Components Level (VCL) • abstracts the RTL SoC system architecture • serves as a connecting link between the system modeling level and real components level • avoids direct synthesis from system model to the final SoC target • virtual hardware components (VHwIPs) • virtual software components (VSwIPs) • virtual communicator components (VCommuIPs)

  16. Research on Hi-PBD • overall structure (cont.) Real Components Level (RCL) • RTL Hw/Sw SoC system • HW part: hardware accelerator modules (such as co-processor, DSP, ASIC), Input/Output controller devices • SW part: RTOS, device driver, application processes • fast prototyping based on FPGA board, for RTL simulation and performance analysis

  17. Research on Hi-PBD • overall structure (cont.) 2 design mappings ---- mapping L0-L1 • the mapping from System Modeling Level to Virtual Components Level, we call it Design Planning • some tasks are partitioned to hardware • other tasks are partitioned to software

  18. Research on Hi-PBD • overall structure (cont.) 2 design mappings ---- mapping L1-L2 • mapping from Virtual Components Level to Real Components Level, we call it Virtual-Real Synthesis • virtual hardware is synthesized to real (RTL) hardware • virtual software is synthesized to embedded process • virtual communicator is synthesized to On-Chip Bus

  19. Research on Hi-PBD • more words on Virtual Components Level virtual component model • behavior part • structure part • construct “virtual design” • for partitioning • for synthesis • for software generation • for co-simulation • for verification & evaluation

  20. Research on Hi-PBD • more words on Virtual Components Level (cont.) modeling hardware at VCL • a simple module (adder) • a more complex module • modeling of these two modules

  21. Research on Hi-PBD • more words on Virtual Components Level (cont.) modeling software at VCL • wrap software process using SystemC module • process (task) template in uC/OS II • adder example process • wrapped adder • variables and external APIs are mapped to ports • normal statements are mapped to behaviors • RTOS services are mapped to SystemC core

  22. Research on Hi-PBD • more words on Virtual Components Level (cont.) modeling communication at VCL • connects multiple V.C.s • message transmitting flow step1: consumer 2 requires data from producer 0 step2: communicator transmits the message to producer 0 step3: producer 0 receives data requirement step4: producer 0 sends data to consumer 2 step5: communicator transmits the message to consumer 2 step 6: consumer 2 receives the data

  23. Research on Hi-PBD • features • hierarchicaldesign flow • 3 design levels • 2 mappings • supports system levelreuse well • enables reuse of design templates on each design level • enable reuse of mapping process & mapping results • achieves separation of design concerns • separation of function from structure • separation of computation from communication

  24. Outline • Related Work • Research on Hi-PBD • YH-PBDE: Implementation of Hi-PBD method • architecture • performance & power estimation • snapshots • Conclusions & Future Work

  25. YH-PBDE: Implementation of Hi-PBD method • architecture • modeling/simulation & mapping tools • do modeling and simulation at the three design levels • do mapping between design levels • helper tools • platform manager • for system level reuse

  26. YH-PBDE: Implementation of Hi-PBD method • performance & power estimation • apply different estimation methods for different levels • estimation at System Modeling Level • based on combination of SimpleScalar and Sim-Wattch • and made some improvements • estimation at Virtual Components Level • establish performance character for each virtual component • establish power character for each virtual component • while simulating on SystemC core, calculate performance and power • estimation at Real Components Level • performance are estimated via FPGA development suites • Power(system) = Power(Sw) + Power(Hw)

  27. YH-PBDE: Implementation of Hi-PBD method • snapshots system modeling, task attribute editor

  28. YH-PBDE: Implementation of Hi-PBD method • snapshots (cont.) system modeling, taskFSM editor

  29. YH-PBDE: Implementation of Hi-PBD method • snapshots (cont.) virtual components editor

  30. YH-PBDE: Implementation of Hi-PBD method • snapshots (cont.) real components editor

  31. YH-PBDE: Implementation of Hi-PBD method • snapshots (cont.) partitioning interface

  32. Outline • Related Work • Research on Hi-PBD • YH-PBDE: Implementation of Hi-PBD method • Conclusions & Future Work

  33. Conclusions & Future Work • Conclusions • Hi-PBD method improves high level design efficiency • Introduction of Virtual Components Level makes it more easy to do SoC high level design • The implemented environment supports Hi-PBD well • Future Work • to do more research on Virtual-Real Synthesis • to do more work on embedded software generation • to do more work on power-aware Hi-PBD method

  34. Thank you

More Related