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Explore the complex world of human visual processing, from the basics of vision to advanced field analysis techniques. Understand visual acuity, resolution problems, and the importance of anti-aliasing in visual perception. Dive into the nuances of visual search, pre-attentive processing, and mapping data effectively. Discover the significance of symbols, glyphs, and highlighting methods in visual representation.
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Basic Vision+ The process and what stands out CH1 – CH2 + supplimentary Ware:Vislab:CCOM
Scalar Field 1D 2D 3D Vector Field 1D 2D 3D Time Varying All of the above Discrete 1D K-dimensional Nominal Overlapping sets of data with multiple nominal attributes Graph G = {V,E} Tree Directed acyclic Weighted graph Hyper graph Data Classes Ware:Vislab:CCOM
1 diopter: a lens that focuses at 1 meter. d = 1/f 45d Cornea ~15d Lens
Acuities Vernier super acuity (10 sec) Grating acuity Two Point acuity (0.5 min) What is the ideal resolution
CAVE iPhone • Resolution problems • Light scattering problems 960x640 5 cm 1280x1280
CAVE iPhone • Resolution problems • Light scattering problems 960x640 5 cm 128 pixels/degree 1280x1280 14 pixels/deg 16,000 pixels/ deg2 196 pixels/ deg2
Immersion VR • HMD + head tracking • Data glove
Cutoff at 50 cycles/deg. • Receptors: 20 sec of arc • Pooled over larger and larger areas • 100 million receptors • 1 million fibers to brain • A screen may have 30 pixels/cm – need about 4 times as much. • VR displays have 5 pixels/cm
Temporal Aliasing • Human Flicker fusion 50 Hz • Temporal aliasing occurs with moving targets • Must compute motion blur to fix the problem
The Process of Visual Thinking Ware:Vislab:CCOM
What we can easily find :CH2 • Visual search depends on • Salience (low level properties) • Tuning of low level properties • Search skills (knowledge) Ware:Vislab:CCOM
V1 processing Ware:Vislab:CCOM
Generic Pre-Attentive Experiment • Number of irrelevant items varies • Pre-attentive 10 msec per item or better.
Relevance • Symbol design (nominal coding) • Highlighting, - search guidance. • Glyph design (quantititive symbols) Ware:Vislab:CCOM
Position (2) Orientation (1) Size (spatial frequency) Motion (2)++ Blinking? Color (3) Note we have the problem of heterogeneity – There is no good solution Mapping data to display variablesData glyphs Star glyph Method
How many dimensions? Ware:Vislab:CCOM
Symbols Ware:Vislab:CCOM
A symbol set designed for rapid search Ware:Vislab:CCOM
Asymmetries in search Highlighting methods Ware:Vislab:CCOM
Motion Highlighting Ware:Vislab:CCOM