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Education chapter 10 . By: Luke, Rachel and Dionna. IT in Teaching and Learning . Information technology is dramatically altering education, changing the way material is delivered, how teachers and students interact, and nature of the materials and skills that students need to learn.
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Education chapter 10 By: Luke, Rachel and Dionna
IT in Teaching and Learning • Information technology is dramatically altering education, changing the way material is delivered, how teachers and students interact, and nature of the materials and skills that students need to learn. • IT has also helped extend education beyond the school classroom with advances in distance learning and open content helping to make knowledge available globally at a lower cost than ever before.
IT in Teaching and Learning • E-learning or electronic learning is general phrase given to any teaching method that makes use of information technology. • Telelearning takes place when the teacher and student are in geographically separate locations. • Blended learning involves a mixture of approaches- for example a combination of traditional and electronic learning methods in classrooms, or the use of classroom lessons and telelearning at different times.
More Types of Learning • Distance Learning – commonly used when students cannot physically attend classes, for reasons including ill health or moving homes. • Virtual Learning Environment (VLE) – allow content to be uploaded and organized by topic, week, or date, and access at a students own pace. • Asynchronous Learning – student learns what they want at the speed they want. • Synchronous Learning – requires students to meet at a determined time face-to-face. • Mobile Learning – where mobile technologies such as smartphones or computers are used to access educational content.
Web 2.0 in the Classroom • Web 2.0 technologies such as blogs have been adopted by the many teachers to help their learn. At their most basic, these technologies provide a cheap or free way to store electronic copies of lesson notes and related material which can help extend students’ understanding of material covered in class.
Types of Web 2.0 • Podcasts – audio files distributed over the internet that are cheap and easy to record and require minimum software. • Open Courseware – educational content which is free to distribute, use, and change. • Game Based Learning – software which combines games with educational tasks. • Electronic Data Interchange (EDI) – a common feature of school information systems that is used to pass student records to new schools.
Electronic Books (e-books) • E-books are produced by some textbook companies to replace existing paper books. E-books can be distributed on CD-ROM or downloaded from e-book stores and read on a computer or an e-book reader.
Web Based Exams • The issue of allowing Internet use during school assessments has arisen. In Denmark, a trail project in 2009 allowed students Internet access during their final year school exams. Students were given free access to all web sites, but were banned from communicating with anybody inside or outside the exam room.
High Tech Cheating • With some schools allowing Internet use in exams, it allows the increase rate of cheating. • Mobile Phones are easily smuggled into exams rooms by students and then used to connect to the internet, access notes stored in their memory, or communicate with third parties – perhaps by photographing the examination paper and sending it to an outsider to supply the answers.
Plagiarism • With having access to the internet in one click, plagiarism has become more of a concern for many educational establishments as increased use of Internet resources tempts some students to copy and paste work without attribution. • Some students knowingly plagiarize by copying large amounts of material from the Internet and pasting it together to make one piece of work. • Acceptable Use Policies (AUPs) – academic honesty policies with cover plagiarism, wit consequences ranging from failing the work to being asked to leave the school or university.
Filtering and Monitoring • Monitoring students’ computer use and preventing access to inappropriate material on the Internet is a priority for many schools. In the US, the Children’s Internet Protection Act (CIPA) requires these measures in government funded schools, and there may also be pressure from parents and teachers to use them. • A desire to reduce cyber-bullying during school time is also a common motivation for blocking social network and similar sites.
Filtering and Monitoring Terms • False Positives – educationally useful material is accidentally blocked • False Negative – when harmful material is allowed through instead of being blocked • Black Lists – are determined by an educational authority rather than the school itself, as the process to have a site unblocked can be difficult and time consuming
Cyber-Bullying • Cyber-bullying using mobile phones, social networks, email, or chat rooms. • Solutions such as banning access to social networks or mobile phones in schools are of limited use, as much cyber-bullying takes place outside of school. Appropriate profile privacy settings can be effective in reducing bullying by restricting the ability to post or view information to only the user’s friends.
Provision for Special Needs • People with autism learn better visually, and there are dedicated software packages that use these technologies. • A variety of software packages exist to help users with learning difficulties such as dyslexia, for whom reading and constructing sentences or learning math may be difficult.
Speech Synthesis – many products from calculators to dictionaries and personal organizers are available to help visually impaired users. • Diction Software – another option to convert spoken words into computer type, and is also useful for users with vision problems. • Onscreen Keyboard – can be controlled with a foot operated trackball, a head wand, or even a simple on-off switch
Bingo Words E-learning, Telelearning, Blended Learning, Wed 2.0, E-Books, Childrens Internet Protection Act, , Distance Learning, Virtual Learning Enviornment (VLE), Asynchronous Learning, Synchronous Learning, Mobile Learning, Electronic Data Interchange (EDI), Podcasts, Open Courseware, Game Based Learning, Acceptable Use Policies (AUPs), Plagiarism, High tech Cheating, False Positives, False Negatives, Black Lists, Diction Software