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Learning to Live: the Role of New Technologies Visions for the Coleman Project Showcase and Beyond

Learning to Live: the Role of New Technologies Visions for the Coleman Project Showcase and Beyond. C o l e m a n P r o j e c t. Ernesto Arias Leo Burd Hal Eden 2001/01/10. The basic idea is. Create a physical/virtual space

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Learning to Live: the Role of New Technologies Visions for the Coleman Project Showcase and Beyond

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  1. Learning to Live: the Role of New TechnologiesVisions for the Coleman Project Showcase and Beyond C o l e m a n P r o j e c t Ernesto Arias Leo Burd Hal Eden 2001/01/10

  2. The basic idea is... Create a physical/virtual space • Where people could meet and discuss subjects related to technologies for cognitive and/or physical disabilities • A place where people with disabilities would interact with others, • Where parents and professionals would interchange ideas, experiences and feelings, • Where technologies and procedures would be assessed in real settings, and • Where researchers would try new ideas out.

  3. The basic problems are... • Lack of direct interpersonal interactions involving people with cognitive disabilities • Lack of a place where people (relatives, professionals, the disabled themselves and others) can acquire information, have access, discuss, test and propose ideas related to technologies for people with cognitive disabilities • Lack of a place where researchers could test new ideas (both in terms of social environments and of tools) in situations close to reality and acquire experiences related to inclusion and to people with cognitive and/or physical disabilities

  4. Audience • People with cognitive/physical disabilities • Generally people with Down’s syndrome, cerebral palsy, autism, … at different severity levels and with or without physical disabilities. • Parents and relatives of these people • Professionals who work with them • Researchers, graduate and undergraduate (URAP) students • Other (companies, associations, etc. that could offer support, …)

  5. Practices to be supported • Research into usability, and usefulness • Integration • Horizontally with companies and other research communities • Vertically across populations (undergraduates to practitioners to users) • Outreach • Expose technology (ours and others) to real users • Developing and sharing expertise on technology • Cultivating communities: experience exchange, advice, ... • Assessment Collaborate and add value to existing initiatives

  6. Example domains to be explored

  7. Example activities and products...

  8. Technologies Access and feedback Communities Assessment

  9. A great collaborative effort... …that can be built on top of our experiences

  10. A great collaborative effort... …that you require support from all • L3D Faculty, grad and undergrad students • C.U. • Engineering and Computer Science • UROPS and URAP • ATLAS • College of Architecture and Urban Planning • School of Education • Institute of Cognitive Sciences

  11. L3D activities in context...

  12. L3D activities in context...

  13. L3D activities in context...

  14. L3D activities in context...

  15. A great collaborative effort... …that you require support from all • Other organizations • Boulder Valley School District • Boulder Community Network • MERL • BEA • ...

  16. Next steps • Discuss what each one of us think… • Write down proposals • For the overall idea • For specific projects Does this idea make sense?

  17. Framework Human aspects What is the basic problem we are trying to solve? What are the practices/settings/roles to be supported? Who is our target public? What kind of interventions we are going to do? Materials to be developed (books, signs, video tapes, ...) Technological aspects What kind of tools already exist? Need to be developed? How can technology contribute to the problem solution? Assessment aspects Deliverables Measurable impact Management aspects Who is responsible for what? What are the milestones/deadlines? Communication among the project participants Resources (where we work, what we use, have and consume) How many people we need? Of what kind?

  18. References • Association for Community Living in Boulder County (ARC)www.aclboulder.org • A.T. advocacy projectwww.nls.org/natdisc.htm • Adaptive Technology Lab (ATL)http://www.washington.edu/computing/atl/ • Colorado Cross Disability Coalitionwww.colorado2.com/ccdc • Colorado Department of Human Services ミ Vocational Rehabilitationwww.cdhs.state.co.us/ods/dvr/ods_dvr3.html • Easter Sealswww.easter-seals.org/index.asp or www.eastersealsco.org/frame1.html • Expandwww.ci.boulder.co.us/parks-recreation/programs&events/EXPAND/expand2.htm • Learning Independence through the Computer (LINC)http://www.linc.org/ • PEAK parenthoodwww.pearkparent.org/ • Southern New England Rehabilitation Center (SNERC)ユs Easy Streethttp://www.snerc.com/easyst.htm • Statewide Assistive, Augmentative, Alternative Communication (SWAAAC)http://www.harrison.k12.co.us/curr-inst/sped/slp/swaaac/info/swaaac.html • Talking with Technology Camphttp://www.tchden.org/EVENTS/talkingcamp/TWT_index.html

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