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Bucket O ’ Fishies

Bucket O ’ Fishies. A simulation of schooling and preditor-prey interactions. Objectives. Create an interaction simulation With fish (what else) Demonstrate predictor-prey interactions Randomized and path based movement Relative position recognition Object oriented (fish).

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Bucket O ’ Fishies

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  1. Bucket O’Fishies A simulation of schooling and preditor-prey interactions

  2. Objectives • Create an interaction simulation • With fish (what else) • Demonstrate predictor-prey interactions • Randomized and path based movement • Relative position recognition • Object oriented (fish)

  3. Interactive World • User interaction is required to start program… okay is a start button.

  4. Preditor-Prey • Predator • Large blue fish travels in straighter path then prey • Prey • Agile, able to avoid predator, sometimes

  5. Randomized-Path Movement • Left • random leader movement • Right • Occasionally follow • Bum movement

  6. Relitive Position • Returning the relitive direction of the current leader • Based on “side project”soccer game…

  7. Objective Fishies • Fish are programed to be individual • Each one is capable of being the leader • Bluefish target respective to follower sprite

  8. GO.

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