1 / 10

Lifelong Learning supported by Mobile Technologies

Lifelong Learning supported by Mobile Technologies . Anupam Ashish S. M. Fahad Aizaz. Why Lifelong Learning?. What is Lifelong Learning?. Continuous building of skills and knowledge acquisition Formal and informal education, life experiences

justus
Download Presentation

Lifelong Learning supported by Mobile Technologies

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Lifelong Learning supported by Mobile Technologies Anupam Ashish S. M. FahadAizaz

  2. Why Lifelong Learning?

  3. What is Lifelong Learning? • Continuous building of skills and knowledge acquisition • Formal and informal education, life experiences • Improve knowledge, skills and competence with a personal, civic, social employment-related perspective. • Characteristics • The process is continuous through- out one’s life • No specific age group • Entail programs that are pursued during a lifetime • Philosophical approach

  4. Models of Lifelong Learning • Formal Learning • School, university, military training • Learner has little control over the process • Non-formal Learning • Individual decides what to learn • How is decided by the organizer • Partial Control • Informal Learning • Learner decides how is to be learned • Self directed • Individual decide what and how of learning • Targeted mostly for adults

  5. Mobile Technology and Learning • Internet has evolved into a universal platform to communicate and share information • Massive development in cellular communication technologies • Location is not static • Support for mobility • Are these devices capable of incorporating a Learning environment? • m-Learning project from ECIST • Envisage the potential of mobile devices for learning • Targeted reluctant young adult learners with poor literacy or numeracy

  6. Different Learning Methodologies • Distance Learning, e-Learning and m-Learning • Distance Learning • learning when the source of information and the learners are separated by time and distance, or both • E-learning • electronically supported learning and teaching • Mobile Learning • Learner is not at a fixed, predetermined location • Learning opportunities offered by mobile technologies • Opportunity of learning is independent oftime, location and the changes in learning environment • Fill the deficiencies of former

  7. Theory for Mobile Learning • Mobility – Learners on the move • Non-formal and Informal Learning • Learning that takes place outside classroom • Constructive to society • learner centered • knowledge centered • assessment centered • community centered • Technological ease • ubiquitous use of technology.

  8. Support for Lifelong Learning in m-Learning • Accessibility • Learners can access material from any geo-location • Learning beyond classroom or special hours • Rich multimedia content • Video Lectures, audio slides etc. • Translation into numerous foreign languages • Interactivity • Face to face conversation between two learners • Real time communication • Social Platforms e.g. Facebook • Individuals of common interest • Collaboration and Teamwork • Collaborate without any boundaries • Share experiences and ideas

  9. Challenges for Lifelong Learning • Portability – support mobility • Individuality • Support individual learning styles • Unobtrusive • Means to retrieve knowledge in all situations • Availability • Communication with peers, experts, teachers • Adaptability • Context adaptable to individual skills & situations • Persistent • Enable learning despite any change in technology • Useful - useful in everyday life routine • User-friendly - easy to use • Other – specific to mobile devices • Small screen sizes • Limitation in power

  10. Framework for Lifelong Learning

More Related