1 / 25

Virtual Ships: NATO Standards Development and Implementation

Virtual Ships: NATO Standards Development and Implementation. Dr Gary Henry Senior Principal Consultant – Systems Engineering & Assessment Ltd Co-authors: Mr Ian Cox (SEA), Mr Paul Crossland (QinetiQ), Dr John Duncan (UK MOD DE&S). Contents. Challenges of ship and equipment design

kael
Download Presentation

Virtual Ships: NATO Standards Development and Implementation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Virtual Ships: NATO Standards Development and Implementation Dr Gary Henry Senior Principal Consultant – Systems Engineering & Assessment Ltd Co-authors: Mr Ian Cox (SEA), Mr Paul Crossland (QinetiQ), Dr John Duncan (UK MOD DE&S)

  2. Contents • Challenges of ship and equipment design • A variety of interfaces • Coupled physics • The case for simulation • Virtual Ship standard – STANAG • Movies • Future vision

  3. Challenges of ship and equipment design

  4. NATO Submarine Rescue System (NSRS) Launching the SRV Recovery using the catcher

  5. NSRS Coupled Physics

  6. Replenishment At Sea (RAS)

  7. Solid RAS Coupled Physics

  8. Aircraft Recovery

  9. Aircraft Recovery Coupled Physics

  10. Discovering design flaws

  11. Simulation :Traditional Methods Many non-standard interfaces!

  12. Solution – A Repository

  13. Standard Interfaces – VS STANAG Virtual Ship Reference FOM Repository HLA VS STANAG

  14. VSR FOM Object Classes

  15. VSR FOM Interaction Classes

  16. Federations Constructed To-date

  17. Under Construction : QPP Wave induced motion Typical Large Swell Sea 5m Classical approach: Never execute operation -5m 5m QPP: Often execute operation in safe windows -5m tens of seconds

  18. True global wave environment Wave sensors True ship motions Signal processor Motion sensors Wave predictor Vessel motion predictor Process manager Under Construction : QPP

  19. Movies : RAS Federation

  20. Movies : RAS Federation

  21. Movies : NSRS Federation

  22. Future Vision

  23. Future Vision

  24. Summary • Modern ship design features multiple system interfaces and coupled physical interactions. • Simulation is well placed to reduce design risks, but traditionally too costly. • So we use simulation standards to allow plug-and-play and re-usability of simulation components. • The Virtual Ship STANAG and repository is born. • As the Virtual Ship Repository grows, the scope for building ever more complex federations increases, while their cost for construction decreases.

  25. Questions

More Related