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Virtual Ships: NATO Standards Development and Implementation. Dr Gary Henry Senior Principal Consultant – Systems Engineering & Assessment Ltd Co-authors: Mr Ian Cox (SEA), Mr Paul Crossland (QinetiQ), Dr John Duncan (UK MOD DE&S). Contents. Challenges of ship and equipment design
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Virtual Ships: NATO Standards Development and Implementation Dr Gary Henry Senior Principal Consultant – Systems Engineering & Assessment Ltd Co-authors: Mr Ian Cox (SEA), Mr Paul Crossland (QinetiQ), Dr John Duncan (UK MOD DE&S)
Contents • Challenges of ship and equipment design • A variety of interfaces • Coupled physics • The case for simulation • Virtual Ship standard – STANAG • Movies • Future vision
NATO Submarine Rescue System (NSRS) Launching the SRV Recovery using the catcher
Simulation :Traditional Methods Many non-standard interfaces!
Standard Interfaces – VS STANAG Virtual Ship Reference FOM Repository HLA VS STANAG
Under Construction : QPP Wave induced motion Typical Large Swell Sea 5m Classical approach: Never execute operation -5m 5m QPP: Often execute operation in safe windows -5m tens of seconds
True global wave environment Wave sensors True ship motions Signal processor Motion sensors Wave predictor Vessel motion predictor Process manager Under Construction : QPP
Summary • Modern ship design features multiple system interfaces and coupled physical interactions. • Simulation is well placed to reduce design risks, but traditionally too costly. • So we use simulation standards to allow plug-and-play and re-usability of simulation components. • The Virtual Ship STANAG and repository is born. • As the Virtual Ship Repository grows, the scope for building ever more complex federations increases, while their cost for construction decreases.