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The keys to rapid development and dissemination of multimedia-rich, inter-active Earth science learning applications: educational objects and synergy. James D. Myers 1 , Scott R. Linneman 2 & James E. McClurg 1 1 Department of Geology and Geophysics, University of Wyoming
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The keys to rapid development and dissemination of multimedia-rich, inter-active Earth science learning applications: educational objects and synergy James D. Myers1, Scott R. Linneman2 & James E. McClurg1 1Department of Geology and Geophysics, University of Wyoming 2Geology Department, Western Washington University http://tmf.gg.uwyo.edu
Educational Objects: Definition • software for education, training or expertise transfer • characteristics: • discoverable • modular • interoperable • can be combined to create new learning applications
Educational Objects: Classes • exploratory modules • visual components • assessment tools • virtual experiences • electronic documents
Educational Objects: Exploratory Modules • explore process, concept or event • qualitative or quantitative • interactive with differing levels of user control and input • address variety of learning levels
Educational Objects: Visual Components • graphic representation of the world • documentary • imagined • illustrate time, motion and space • scope/scale/power • introduce students to regions/processes outside personnel experience
Educational Objects: Assessment Tools • provide feedback to student & instructor • summative or formative • immediate learner feedback • access all levels of learning • employ multimedia • tools can be: • deployed at any point in a learning application • mixed and matched to create quizzes & exams • linked to other learning resources
Educational Objects: Assessment Tools • traditional • T/F, fill-in-the-blank, multiple choice, ordering, matching • electronic • drag and drop • hot spot • ConcepTests • Venn diagrams
Educational Objects: Virtual Experiences • experience places, events and processes • learner directed • non-linear • multiple-layers of information • self-contained • variable complexity
Educational Objects: Virtual Experiences • variety of functions: • field trips • excursions • process investigations • regional tours • field projects • Earth system – human interactions • site visits
Educational Objects: Electronic Documents • media-rich and interactive • address different learning styles • immediate feedback • non-linear and learner directed • employ: exploration, inquiry, observation • built-in assessment
Educational Objects: Electronic Documents • types of electronic documents: • event descriptions • in-depth exercises • study guides • lecture notes • electronic textbooks • lab materials • activity • lab exercise • lab manual
Summary • educational objects are standalone software “chunks” • reused and recombined to produce learning applications • two roles for educators • developers: creates primary objects • users: produce secondary objects • Earth science needs object dissemination method http://tmf.gg.uwyo.edu